He mentions Windows/x86 a couple of times. I only wish it were as simple as "this platform does not reorder." Having done low-level, heavily-multithreaded work on Windows for years: it'll behave like a strongly-ordered architecture 999 times out of a 1000 (or more). Then it'll bite you in the ass and so something unexpected. Basically, if you're doing your own synchronization primitives on x86, you have to pretty much rely on visual/theoretical verification because tests won't error out w/ enough consistency. I've run a test (trying to get away w/ not using certain acquire/release semantics) for an entire week to have it error out only at the last second (x86_64). Other times, I've shipped code that's been tested and vetted inside out for months, only to have the weirdest bug reports 3 or 4 months down the line in the most sporadic cases.