> VR is no longer experimental
Till it has practical everyday uses and is at least semi affordable, I would categorize it as experimental still
> Meta shipped a wearable that normal people actually use, thanks to a clever Ray-Ban partnership (and associated equity stake). 3D printers have become real household products.
I don't know a single person who actually owns a Meta wearable device or a 3D printer. Isn't Meta actually shifting their focus away from metaverse?
> Design matters again. In our devices, and in our lives
Design has been forgotten. Just look at your phones and computers and most of the web.
All I see around me are people swiping away at their screens (most of the time not using their headphones), getting their fix in bursts of 15 seconds, rinse and repeat.
It's getting harder to have fun with tech when you have to deal with things like:
* Operating systems that are actively hostile to their users (Windows and OSX).
* iPhone and Android being the only 2 choice when it comes to phones (the author did mention this). The chances of getting a 3rd player here seems negligible.
* Everyone trying to shove AI down your throat. At no time in the past did we need mandates to use a "useful" thing.
* A couple of players consolidating all the power in the AI space and millions of people having no ethical issues about using products from these companies, or opening up their source code and data for these companies to come suck it all up.
* No real disruption or competition in the browser space. It will be a long time before Ladybird will be usable.
* Bloated, heavy websites with popups galore.
* Everything getting a redesign every couple of months for no reason
* You don't own anything anymore. Even building your own PC seems like it will become a thing of the past given how price are rising.
I could go on.