Kickstarted video game project Haunts gets mothballed
bbc.co.uk
bbc.co.uk
Well, at least he's saying he'll do the right thing about it.
Fundamentally, kickstarter is much like patronage. You may wind up getting something fantastic by backing, but you are taking on a high level of risk of getting either nothing or something very bad. All backers need to understand this, and the only obligation (morally, I'm not even sure this could be enforced legally) is to put in a good faith effort.
With that said, I'm also comfortable saying that someone who is going beyond their obligations to make things as right as they can is doing the right thing. This is the right thing in terms of his reputation, in terms of people backing him the next time he uses kickstarter, and it is morally right in the sense that it is a good beyond what he had to do.
There may be reasons and justifications to refund backers (or even just good-heartedness), but short of a knowingly fraudulent project I do not think it can ever be "the right thing".
And I say that having put about a month of income into various crowdfunding projects (on kickstarters and other crowdfunding sites) so far: they got me excited, I'd like them to succeed, but I fully expect that some will fail (entirely) and others will yield turds or will fail to live up to expectations.
But consider the long run for the guy behind this.
Say he wants to run another project down the road. He has the negative of having failed, but he has the positive of offering people's money back. Which in most people's mind would mitigate the failure to some degree.
Does that change your view that it can never be the right thing? The backers and the project leader benefit from his stance. What makes it wrong?
On the other hand, it is unclear how backer rewards figure into the picture. Maybe he feels that since a copy of the finished game was listed as a backer reward, he owes people a refund for being unable to deliver that reward?
Doing something nice now considered "insane" and "undermining kickstarter's principles".
Oooookay then.
It is a bad idea that comes from a nice place.
I do not see how failing to cater to people who can't understand basic concepts undermines anything, or how it makes it any less of a nice gesture.
Again, kickstarter is not a store. And it's not a bank either. If somebody with an idea wants a loan, he checks in with a bank not a crowdfunding site.
Also, unless somehow agreed otherwise the creators still keep copyright in things funded through kickstarter, so he could promise perecentage of future returns along with immediate payment (it's not clear from the article that he did, but he certainly could have.)
He could not offer financial returns to the kickstarter backers. That would definitely violate the terms of service (though I don't see a way it would be otherwise illegal, assuming no fraud or deliberate money laundering was involved.)
It's not entirely surprising that the engineers left to go back to jobs that pay a livable wage.
I've been noticing this trend on Kickstarter that more and more people seem to be coming up with coding projects and then waiting on the money to solve their core problem: getting the project coded, since they can't code themselves. I don't know if it's good or bad, it's definitely good that designers can bootstrap a coding project this way, but then coding is becoming increasingly easier that I'd rather see these people learn to do it and then bring their full vision into a product. Otherwise they deny software projects their biggest advantage; that they can be done on the side with no resources but your own time, which you are more than happy to spend doing that wonderful hobby which is bulding things and seeing them work.
I'm of mixed feelings. As a programmer and DBA myself, I would certainly find it good for the project lead to at least have programming experience so they really understood the process.
But you can be "knee deep in the guts of the game" in more ways than programming. A competent writer, level designer, or graphics artist are as deep in a game as the programmers, just in different ways. I would be extremely hesitant to back anyone who was just a "visionary" or "idea man", but I would happily support someone who had created a detailed script, level designs, and a thorough project organization plan and now needed programmers to turn that highly detailed set of requirements into code.
In the end, average-quality work on all these other fronts is much more easily replaced or makeshifted than code, even if poor code. Without a programmer who can make progress, even if not maintainable in the future, the project halts, as it has. Or it has to resign to being a board game, a story or a graphic novel, and not an interactive digital game.
Meanwhile, a sufficiently creative coder who is the project lead can probably come up with placeholders for everything else. Or call upon the community. People seem to be far more eager to offer game design and writing ideas than to jump in and code. You could even outsource parts of design on marketplaces like 99designs. Code isn't easily outsourced, one must have a whole understanding of it, or at least of each component, and there's always the (mostly exacerbated) fear of being copied.
http://www.kickstarter.com/projects/2066438441/haunts-the-ma...
"""A lot of you have mentioned that we should open source everything if worse comes to worse. In fact, the code is already open, but if we cannot pull together to make this a retail product, we will absolutely fully open source everything, content and code and turn it over to the community. Actually, at some point we’d like to do that no matter what, even after a retail release (however many years later, when it makes fiscal sense). But right now the code is under the same modified BSD license as the Go programming language and the contents are all Creative Commons Attribution Noncommercial Share-Alike."""
Is the source available? Can you compile it and modify it yourself? It's open source. That's all that definition means.
At least the code is properly licensed, though.
What is his sin?
Do I think it would work what? Do you have a goal other than attempting to destroy someone's career?