[1] https://locusmag.com/feature/commentary-cory-doctorow-revers...
That doesn't make any sense to me whatsoever, it can only be "equally strong", making the approach non-viable because they're not providing any value... But the only way for the human in the loop to add an actual demerit, you'd have to include time taken for each move into the final score, which isn't normal in chess.
But I'm not knowledgeable on the topic, I'm just expressing my surprise and inability to contextualize this claim with my minor experience of the game
> pure AI teams tend to be much stronger.
Maybe each turn has a time limit, and a human would need "n moments" to make the final judgement call whereas the AI could delay the final decision right to the last moment for it's final analysis? So the pure AI player gets an additional 10-30s to simulate the game essentially?
These human in the loop systems basically lists possible moves with likelihood of winning, no?
So how would the human be a demerit? It'd mean that the human for some reason decided to always use the option that the ai wouldn't take, but how would that make sense? Then the AI would list the "correct" move with a higher likelihood of winning.
The point of this strategy was to mitigate traps, but this would now have to become inverted: the opponent AI would have to be able to gaslight the human into thinking he's stopping his AI from falling into a trap. While that might work in a few cases, the human would quickly learn that his ability to overrule the optimal choice is flawed, thus reverting it back to baseline where the human is essentially a non-factor and not a demerit
The human will be a demerit any time it's not picking the choice the model would have made.
>While that might work in a few cases, the human would quickly learn that his ability to overrule the optimal choice is flawed, thus reverting it back to baseline where the human is essentially a non-factor and not a demerit
Sure, but it's not a Centaur game if the human is doing literally nothing every time. The only way for a human+ai team to not be outright worse than only ai is for the human to do nothing at all and that's not a team. You've just delayed the response of the computer for no good reason.