I’ve recently really gotten into playing Starfield by Bethesda and you can turn the difficulty up and down, they obviously put a lot of systems in that they decided most people would find annoying and not fun, so they kept it in but gated it in granular options menus that give you an exp bonus.
Like becoming dehydrated and malnourished if you don’t eat every half hour, which is pretty easy to manage, not being able to carry as much, turning damage up, and increasing afflictions so when you get hurt you have to go see a medic and can’t just cure them, although you can stabilize them.
While those ones are okay, and I’ve turned them on (like the weight being lower has a skill that you can add to mitigate, and items that make you stronger), there’s environmental afflictions on certain planets, but they didn’t put sufficient mitigations in the game to combat them. So a high air pressure planet or high solar radiation planet, even if you get a protective suit it gives you maybe two minutes of mitigation, not nearly enough time to do anything productive while walking on the planet, so if you crank the difficulty up those planets just become totally off limits, since there’s no way to “plan effectively and feel clever”, instead you just get burns and then come down with pneumonia and it’s not fun.
I think you could make it engaging, maybe by leaning harder into the robots automation and allowing them to do more tasks, or having diving style space suits for higher pressure environments.