It's a thin HTTP/2 and HTTP/3 tunneling protocol for TCP, UDP, and ICMP traffic.
It should be easy to write an independent implementation based on this specification provided you already have an HTTP/2 or HTTP/3 library. Pretty neat!
It's a thin HTTP/2 and HTTP/3 tunneling protocol for TCP, UDP, and ICMP traffic.
It should be easy to write an independent implementation based on this specification provided you already have an HTTP/2 or HTTP/3 library. Pretty neat!
I can understand that put UDP payload into a single HTTP stream, at least when QUIC transport is in use, there is no UDP in TCP case.
The Source Address/Port in the UDP payload message serve as key to handle to the tunnel client if I understand correctly?
When writing server and client a lot of time is consumed by additional features, not on implementing the spec itself. For instance, in order to be truly stealthy we have to make sure that it looks *exactly* like Chromium on the outside, and then maintain this similarity as Chromium changes TLS implementation from version to version. Or here’s another example: on the server-side we need to have an anti-probing protection to make it harder to detect what the server does.
And one more thing, even though the code and spec is only published now, we’ve been using TrustTunnel for a long time, started before CONNECT_UDP became a thing.
We’re considering switching to it though (or having an option to use it) just to make the server compatible with more clients.
Curious: in your experience where does QUIC work bad/slow?