it still doesn't explain why it is done:
• why do directors and producers sign off effects that are just eye-bleeding bad?
• using a realtime engine to develop the effects, doesn't preclude using some real render-pass at the end to get a nice result instead of "game level graphics". a final render-pass can't be that expensive that ruining the movie is preferred? if 20 years ago a render-farm could do it, it cannot cost millions today, can it?