If there is one thing about Windows that is really good, it is its kernel and driver architecture, and absolute plethora of user-mode libraries that come with the OS, that can be programmed against with a variety of languages from ancient to brand-new, all maintained by the vendor. Doing the same thing on a given distro of Linux is a headache at best, and impossible at worst (which is partly why game developers don't target native Linux).
The problems with Windows have always been in the user-mode (with the notable exception of Vista, and I still maintain that Vista was OK; its problems were due to Intel strong-arming MS into certifying a broken version of Vista for its sub-par integrated GPUs of the time). Windows 11 control panel sort-of gone? There's still the god-mode menu introduced in Vista. Right-click menu gone, or too much Copilot? Go to Group Policy editor, switch off what you don't need; revert what you can. People complain you 'cannot create local user accounts any more'. Also not true, that feature is a fundamental part of Windows and probably won't ever be removed. There are workarounds. Any Windows user or sysadmin worth their salt will have a GPE fleet-wide policy, and registry settings.
Everything one sees on Windows can be stripped out and reverted to Windows 2000 mode. That grey boxy UI is literally still there. Compile a program for 32-bit, set the compatibility mode to Windows 2000, and bam, there you go. If you add in the manifests for UTF-8 and high pixel density, the UI is scaled pixel-perfect by the system.
Speaking of high pixel density, Windows is the only OS that does scaling properly. macOS just pretends non-'retina' displays don't exist, Linux distros are a minefield of Xorg, Wayland, a million different conf.d files, command-line arguments, and env variables.
Why would anyone want to replace their core product with something that a) they cannot control, and b) does not satisfy their business and customer needs?