The only reason it's used that it's cheaper and faster to make, is perfectly soulless not to make anyone upset, and it's trendy.
>There's exactly zero arguments for any kind of flat or minimalistic design outside of art
Here’s one: helping the interface stay out of the way, removing clutter so the actual content of the app takes focus instead.
I can tell you it works because with the new Glass stuff everything is begging for attention again, and I hate it.
And just to be clear, I’m not voting for design overflattened to the point one can’t tell icons apart. For me, around 4 in the diagram is the ideal middle point.
Yeah, like when I need to guess what is clickable and what isn't...
Exactly, I agree with the parent! They're right, it only happens that their strawman is actually true :)
If that were true, road signage would look a lot different than it does.
Minimalistic design clearly has advantages when quickly grasping intent is key.
In the post-skeuomorphic era, people said, "I have no idea what this is, what it does, or what it means."
Which is a better way to fail?