Schools of design have more to do with values and purpose, and following fads and trends and all that. Maybe that's what you're referring to? They can have their own "theories". But when people talk about "design theory" they're usually talking about the basic principles/vocabulary of design.
But they disagree on which of those is "good design" in which context. For example, some want bold colors loudly distinguishing app icons, some want a consistent minimal theme (idk the state of desktop customization today but it was pretty wild in the early 2000s).
> Nobody disagrees that it looks more balanced to have the round parts of letters like "O" and S" extend slightly beyond the baseline and cap line, beyond where the bottom and top os "E" and "B" are.
I'm not totally sure what this means but it sounds incredibly dubious to state as fact and there are no doubt heavily used fonts that don't do it.
For virtually any "universal" graphic design "rule" there will be successful examples of things that did not follow it. There will be a camp that disagrees with it. They also change and drift, they're relative to time and place, nothing is really static. There can be inherent value in explicitly doing something as a counterpoint or juxtaposition to a dominant trend.
I'm not saying you can't or shouldn't learn the vocabulary and the body of accumulated experience, but there's no way you're going to make a universally right and objectively correct decision.
Which is why I literally said there are different schools of design.
> I'm not totally sure what this means but it sounds incredibly dubious to state as fact and there are no doubt heavily used fonts that don't do it.
If you don't know one of the most elemental rules of typography, then maybe you should look it up rather than doubt it.
> I'm not saying you can't or shouldn't learn the vocabulary and the body of accumulated experience, but there's no way you're going to make a universally right and objectively correct decision.
You're missing the distinction I made between basic principles of design, and schools of design. Nowhere did I claim that there are "correct" "decisions". But there are principles of design that are, in fact, universal.
Kid Pix was for kids. Kids could understand it. Easily.
Macs were easy to use and understand. What happened? Steve Jobs passed away, that's what happened... and everyone stepped up to "make their mark", first of all Jony Ive.
Of course picking a meaningful icon is trés difficult.
If we are given the name and then we learn the icon, then perhaps it doesn't matter too much what the icon is?
My friend, you have no idea what you’re missing out on. Even cheap fountain pens can be very good these days, and we are living in a golden age of bottled inks.
Being left handed has its advantages, however smearing wet ink over the page as you write doesn't endear one to nibbed pens.
And leaked ink truely sucks (although I would guess modern technology is better at avoiding that).
Is a fountain pen good for illustration? The very very small amount of writing I do these days is usually mixed words with images/symbols/lines.
To me out in the colonies, fountain pen culture appears to be more about either signaling pretentiousness (what is Montblanc) or designer hipsterism.
I wonder how many practical engineers use a fountain pen?
Not a lot, but more than zero. I take copious meeting notes and I do a lot of my serious thinking on paper. I find fountain pens vastly more comfortable for writing multiple pages of text, compared to ballpoints.
Left handed users do have to adjust their writing technique, and it’s understandable that many do not find it worth the effort.
I have never held a Montblanc. I believe they run to the hundreds if not thousands of dollars. An extremely niche form of wealth signaling. I’m not sure who they’re even for? Fancy New York bankers maybe? Extremely devoted pen hobbyists? I’d be afraid to carry one around.