Heyzap (YC W09) launches: The forming of Heyzap and some lessons learnt
immadsnewworld.com
immadsnewworld.com
Of course the idea for such a thing will always be born in many heads at the same time so it was probably just choosing the better team - and this happens probably a lot of times. And of course if you believe in a thing you don't need someone like yc to approve it when you can just go out and build it on your own. Still I feel kind of bad right now. I don't want to blame anybody of misbehavour or s.th., but it would have been nice to at least get a rejection mail that says s.th. like "We already have another team for a similar product" so you don't end up like me wondering about the timing of things later.
Anyway all the best of luck with this thing - I truly believe it's a great idea.
I don't think you can read too much into Heyzap launching. Glad you like the idea though. Would love to hear your ideas on it if you would like to share.
And even though others are working on it, that doesn't mean you shouldn't! What is keeping you from going ahead as planned, even if it's without YC?
YC doesn't make anyone do any product, its the teams choice what they do.
However, the potential competition is probably a good thing.
At the least, it can stop ugly boards (think: Blackboard) from coming after you once they gain traction ('cuz they got the VC funding, remember?).
commit logs should be fine for that
You have commit logs for business plans? You're a good man.
What I tell them is short enough to put here. The only effective protection is secrecy. But you never want to seem overtly secretive. So the optimal policy is to seem to be explaining everything about what you're doing, but to omit the important but non-obvious details that you get right but someone trying to reproduce your project would initially get wrong. By definition, no one who's not an expert will notice when such details are omitted.
Part 2: Err on the side of openness. Your valuable secrets are not as valuable as you think, and the danger of telling people stuff is not as great as you think.
A stellar team, a good idea, proper timing and now you maybe have something.
http://lostgarden.com/2005/08/why-you-should-share-your-game...
Anyone can design a fun game, but there is a huge gap between an idea and a finished product.
We did a game as part of Startup Weekend and then decided to pursue it after. Hopefully it will go into beta this week, but holy smokes it turned out to be a lot more nuanced than I ever imagined.
Really fun code to write though.
It's real time, lots of subprocesses that you have to schedule properly to keep the game ticking along at a playable pace, all kinds of interaction between objects and if you're 'lucky' a good bit of math and 3d stuff.
We do have a public group blog though, which you can find here:
I would also encourage you to look at all the other startups that succeeded after others proved the concept before them...
iFilm vs. YouTube
Snapshot vs. flickr
Friendster vs. Facebook
(anybody else feel free to add to this list please)
Plow ahead...if you truly believe it's a great idea, then make it so but in your own way.
In my experience, I've found this is a more common explanation for your situation than outright maliciousness.
we've contacted every organization we hear about (more than 50; maybe more than 100) to talk about collaboration and partnering. it's not just about sharing resources like fund-raising or development, sometimes just sharing data, or strategically working on different things is useful. almost no one wants to do this. that kind of closedness is a shame. we've been working with a UK group and Finnish group for a while now, which has been going great.
1. So, those guys already launched with your idea? And you really think that their execution is perfect? Think twice. Yes, "YouTube for games" would be nice in theory, but to tell you the truth I don't want to play it, and I'm sure there are quite a few people like me in this respect. Something is not there that would make me enjoy this. But I like watching videos on YouTube, go figure. You can think hard about the deficiencies that prevent Heyzap from being enjoyable (yes, I hereby state that it is not enjoyable) and do this idea, the right way.
2. What made Y Combinator choose them over you? Even given the obvious deficiencies you realised in pt. 1? In your place, I would ask PG nicely to tell why you didn't make it and the other guys did.
Give yourself 48 hours to feel bad about this, and think about why you are feeling bad about this... and then move onto the next thing.
Rejection is part of business, and having the competition scoop you is part of rejection.
Both are equally important, but I understand where you are coming from.
Yesterday I walked away from a startup that was created around my initial idea. Sucks to walk away from that but I couldnt trust the players at the table and eventually it would of gone south and I would of stressed my way into heart failure as a result.
Execute your own ideas if at all possible. The barriers to do so get easier and easier every day. Learn accounting, and get as many good biz mentors as possible. Soak it all up- and own your own creativity- because there are millions of people who cant create for #!@$ who are just waiting to pounce on your skinny and walk right out the door with it.
You could also be dealing with a case of having an idea that's too early for its time. Look at how much of a hard time Google had getting angel investors. If you feel that you have a solid idea, do it anyways. If it's as solid as you think it is, and you pull it off well enough, they'll come knocking on your door later on down the line.
Creating a startup is all about taking risks, and if you aren't willing to take a risk then don't travel down that path.
There are several companies currently executing on an idea I came up with (and thought was a brilliant, hundred million dollar idea) a year and a half ago.
But... My friends and I were comletely unprepared to execute. We learned this the hard way after months of hard work. Now those other companies have VC funding, tons of employees, etc.
If I could have done it, I'd be in their shoes.
Oh well. You live and you learn. It was an obvious idea in retrospect. I'll just come up with more.
Maybe you really weren't all that convinced of your own idea (doesn't sound like it). Maybe YC did you a favor.
Who cares? Get over it. Do it anyway. If you can't do it better, do it cheaper with less effort to starve 'em, or go somewhere they're not looking. Why are you giving up so easy?
Everybody saying that I can still do it (or similar) is right in principle, but to me the most important part of yc has always not been about the funding money but the mentoring and networking and actually beeing in the valley. Coming from germany of course I can start here as well, but pg himself is the first to tell you about how much of a difference this is. So looking to go against an now established player with all those advantages on his side doesn't seem like that good of an option and the best my startup could achieve would probably be to be taken as "the lame german rip off" (there are a lot of them actually) by the public.
So in the end - not trying to read to much into it: the best conclusion I can come up with now is that apparently yc thinks that I and my team suck so much that, even when we come up with an idea like that, that is worth funding when someone else does it, we still stand no chance. So sadly I must say that I will probably not apply next time as I don't see how I could much improve on that situation.
BTW: Here is a part of my yc application so you can better understand where I'm coming from and judge for yourself.
What is your company going to make? Create a plattform to supply existing online networks with casual flash games which integrate into their social tree. Core business will not be in game development but in providing the service in form of customizable widgets to the social network site owners and users and ... Think "distributed kongregate"
For big plattforms like facebook and myspace that allow their users to integrate widgets of there own this means simply to create game widgets according to their api (i.e. facebook apps) and allow users to add those to their profiles. But unlike other simple games on facebook/myspace we want to make these games aware of the underlying social plattform by doing things like showing only the scores of the users friends in the high score table.
For smaller plattforms which don't allow user widgets (think NINQ and small self-developed local portals) we will market to the plattform owners to integrate a free full grown casual game portal in their site in form of a big widget which will occupy a whole page that they can then call THEIR game section. This big arcade widget will display games in different categories, most played games and most succesfull players - FOR THAT SOCIAL SITE ALONE.
...
Given that I had made my decision the timing was going to be harsh whenever it was.
Acquisition from start to finish can be quite time consuming, so I could have been +/- 2 months and the timing would have been equivalently good/bad.
Hard to say effect, nothing is confirmed till the money is in the bank :). Me leaving definitely changed the outcome. Happy it still went through; all parties are happy and Clickpass found a good home.
Of course, English being what it is there's an exception or two! Effect can be a verb when used in the form 'to effect a change'. And affect is from time to time a noun when used by psychologists.
But mostly RAVEN applies.
"You have 1 challenge request [approve] [deny] [view friends]"
Then I (foolishly) believe it, and click on it, and it directs to (null) (from http://partners.tattomedia.com/sw/42/CD1/&dp=725 ) - Broken redirect...
:/
Something odd going on there (Tried playing Bloons on safari/firefox).
Some very addictive games there :)
I could do it myself, sure, but I don't think my (current) sites are exactly a fit.