Either that or genius has coincidentally clustered around where the resources have been.
The world could be so much more vibrant if everyone was supported and nurtured.
In such a world, many might find much less need to distract themselves with trivialities.
We've collectively arrived at point where we could have a post-scarcity society where the arts could be a driving force for so many of us. It's painful to see these possibilities and know that they are out of reach because of the sociopaths who have power over us.
Even with people like Beethoven who're seen as disruptors and wildly popular by general audiences there were talented disruptors at the time who actually did things he's 'known' for and they don't get played at all. Bach himself had largely fallen into obscurity for +-100 years. There's probably only so many Michelangelos or Mozarts people can be taught about in middle school, high school, university.... I believe it's more about the institutions that basically allowed someone like mozart or michelangelo some kinda 'patronage oligopoly', something which barely exists these days. Free market didn't really exist here well into the 1800s, even then you still had gatekeepers. In the end history picked a few winners very loosely related to their 'musical worth'.
It's like that quote about it taking Picasso 4 years to learn to paint like Raphael but a lifetime to learn how to paint like a child.
Or think of it this way: Your average math PhD today is way better at math than Galois, Bernoulli, Gauss, etc. But they are nowhere near them because the field moved into a different stratosphere entirely.
I met a high school shop teacher who has his class buy, renovate, and sell a house each year. Students plan, use real tools, meet with building inspectors. It's a very real world experience and makes an indelible mark on a nearby neighborhood without committing everyone to a life in the trades.
The feedback I've heard about this class makes me wonder why more of the schooling experience isn't more like this.
Movies, video games, music.