You write concurrent code in Rust pretty much in the same way as you would write it in OpenMP, but with some extra syntax. Rust catches some mistakes automatically, but it also forces you to do some extra work. For example, you often have to wrap shared data in Arc when you convert single-threaded code to use multiple threads. And some common patterns are not easily available due to the limited ownership model. For example, you can't get mutable references to items in a shared container by thread id or loop iteration.