Not quite “buying on release week” basis but some % of employees always getting new hardware at max specs in the design org
Makes even engineering jealous sometimes
If anything, Apple is refreshing their hardware much faster now compared to the Intel days. There's literally a new MacBook Pro and MacBook Air every year. And of course there are 3-4 new iPhones every year.
I'm not particularly interested in sustaining the financial growth of software companies. I did that for years and I'm done.
But, what you suggest is literally what the software industry did for decades before subscriptions became the norm.
Apple doesn't work that way.
Unlike almost all other tech companies that are organized by divisions, Apple uses a functional organizational structure.
So all of the software teams are under one head of software; there's no senior vp of the Final Cut division, for example.
For accounting purposes, all software is lumped together.
Apple made $391 billion in revenue last fiscal year; when you're making that kind of money, you can afford to do things for reasons other than the amount of money you could make.
Whatever revenue Final Cut generates isn't required to fund the Final Cut team.
This is what I'm saying and why I don't see the point in charging at all for these apps. The existence of the subscription price tag on them is evidence against what you're claiming.
I disagree. Apple doesn’t need the money, but they also know consumers don’t value free apps the same way they do for pay apps.
It also plays into people’s desire for something better than what everyone has. Everyone gets Numbers, Pages and Keynote for free, but if you subscribe, you get bonus content and features.
So while Apple doesn’t need this to be a blockbuster product, they’re not going to leave money on the table either.