First the simpler version of this problem. After 50 full moves without a capture or pawn move, a draw MAY be claimed. After 75 moves, a draw MUST be claimed. This requires a count to be kept that may require up to 7 more bits.
The bigger problem is draw by repetition. If a position repeats exactly (same castling and en passant options) for a third time, then a draw MAY be claimed. If it repeats exactly for a fifth time, then a draw MUST be claimed. (Usually it is claimed on the third time, but you don't have to.) Applying this rule correctly requires not just knowing the current position, but what positions have occurred previously, and how often. Back to the last pawn move, capture, or change in potential castling status. This may require (per the first rule) knowing what up to 75 different past positions were.
The best way to store this history is almost certainly not as a list of positions, but as a history of moves. But, even if done efficiently, we will need more bytes for that history than we needed for the position.