Why though? What's wrong with JS? I feel like it's gotten a lot better over the years. I don't really understand all the hate.
Why though? What's wrong with JS? I feel like it's gotten a lot better over the years. I don't really understand all the hate.
Let's not go into that for the millionth time and instead perhaps ask yourself why is TS wildly successful and even before that everyone was trying to use anything-but-js.
Ok, that's fair. My goal with this question wasn't to open a can of worms. But whenever I see a strong averse reaction to JS, I assume that the person hasn't tried using _modern_ JS.
> why is TS wildly successful
From my perspective, it stops me from making stupid mistakes, improves autocomplete, and adds more explicitness to the code, which is incredibly beneficial for large teams and big projects. But I don't think that answers my original question, because if you strip away the types, it's JS.
> even before that everyone was trying to use anything-but-js
Because JS used to suck a lot more, but it sucks a lot less now.
so does c, zig, c++, go, rust, python, ruby, php, ada,...
And yes, I do meant that my listed have gotten better, just like JS/TS.
As for why not comp/transpiling to JS? it is my impression that WASM was born out of that ( Compiled to subset of js (asm.js)) and it's an evolution of compiling to JS.
As far as the comp/transpiling thing, I was referring to something like ScalaJS, ClojureScript, Kotlin/JS, etc. I'll admit that the JS output isn't always pretty, but it's still JS. I think that compiling to a Wasm module is different than transpiling, because Wasm is more of a black box.
I think it's fine to ship a `.wasm` file that does some kind of computation and complements the app. But I think shipping a `.wasm` file that builds your UI is like using a drill to install a nail: technically, you could do it, but it's harder, slower, and you'll probably end up damaging something or hurting yourself.
>From my perspective, it stops me from making stupid mistakes, improves autocomplete, and adds more explicitness to the code, which is incredibly beneficial for large teams and big projects. But I don't think that answers my original question, because if you strip away the types, it's JS.
I think it sort of does answer that - if js was not an awful language, there would be no need for TS, even if TS just a band-aid. Even better, if browsers provided a compile target, bytecode/vm spec or whatever instead of a very bad language everyone has to use, we would be spared of close to three decades of evolving tooling that is trying to remedy that bad decision.
Eh, I disagree. For me, this statement is the equivalent of saying "if Python was not an awful language, there would be no need for mypy" or "if Ruby was not such an awful language, there would be no need for Sorbet". I don't think mypy or Sorbet improves the underlying languages; they just add some additional DX to prevent those aforementioned stupid mistakes.
I wasn't trying to be disingenuous when I asked what was wrong with JS. You've now referred to it as "awful" and "very bad". I have used other programming languages pretty extensively, and JS seems fine to me. When I asked you why it was bad, you hand-waved it away, saying "let's not go into that for the millionth time". When I see statements like that, I immediately think "oh, so this person is just jumping on the bandwagon without providing objective reasons for why this language is bad". If you think that JS is bad and awful, fine, that's your opinion. But whenever I have a negative opinion on something and I'm presented with compelling evidence to the contrary, I re-evaluate my reasons for why I think it's bad and possibly change my mind.
At the end of the day, if you want to hate on JS and hope for a browser compile target that lets you use any other language than JS to build web apps, that's your prerogative. I was a web dev for almost 10 years, and I've seen the improvements to the language and ecosystem over time. So whenever I encounter the "LoL Js SuCkS" mindset, it grinds my gears a little bit.
This analogy breaks down because if Python does not fit your preferences or the needs of your project, you can use any other language. You can't do this for JS if you have to write for the browser. Well technically you can transpile but that is leaky so in some capacity it still will be JS. And that is the issue.
> I wasn't trying to be disingenuous when I asked what was wrong with JS.
I'm just tired after decades of this. I will gladly use any language I have ever used profesionally instead of JS (so no VB please, but give me Perl, Tcl, Java, PHP, C, whatever). Just yesterday there was this: https://news.ycombinator.com/item?id=46589658
I have seen the improvements too. And the language is getting better, but by now the whole ecosystem including TS and all frameworks is hopelessly infected. And I don't even see the meaning of giving concrete examples because it's just so overwhelmingly frustrating I wouldn't know where to begin or end.
Wasm with 'fast' DOM manipulation opens the door to every language compiling to wasm to be used to build a web app that renders HTML.
> Wasm with 'fast' DOM manipulation opens the door to every language compiling to wasm to be used to build a web app that renders HTML.
This was never the goal of Wasm. To quote this article [1]:
> What should be relevant for working software developers is not, "Can I write pure Wasm and have direct access to the DOM while avoiding touching any JavaScript ever?" Instead, the question should be, "Can I build my C#/Go/Python library/app into my website so it runs with good performance?"
Swap out "pure Wasm" with <your programming language> and the point still stands. If you really want to use one language to do everything, I'm pretty sure just about every popular programming language has a way of transpiling to JS.
From my (outsider) perspective, I think the main roadblock atm is standardizing the component model, which would open the door to WIT translations for all the web APIs, which would then allow browsers to implement support for those worlds into browser engines directly, perhaps with some JS pollyfill during the transition. Some people really don't like how slowly component model standardization has progressed, hence all the various glue solutions, but the component model is basically just the best glue solution and it's important to get it right for all the various languages and environments they want to support.
There's a lot of prerequisites for DOM access from WASM that need to be built first before there can be usable DOM access from within WASM, and those are steadily being built and added to the WASM specification. Things like value references, typed object support, and GC support.