https://github.com/agentultra/bakamud
And I often stream working on it at https://twitch.tv/agentultra
MUDs are great! Achea is another great one.
Happy gaming folks.
https://github.com/agentultra/bakamud
And I often stream working on it at https://twitch.tv/agentultra
MUDs are great! Achea is another great one.
Happy gaming folks.
Perhaps they are useful to you. If you need dependency bounds relaxed or revised to work on modern GHCs, let me know and I'll take a look.
I am very much the target person for this but also am oddly sad that this isn't like ... a MOO? Or something!
I ran into a fair amount of deadlock situations during development of different features, and in retrospect I think I would have benefited a lot from the architectural/paradigm shift to an ECS or an actor model like https://github.com/anthdm/hollywood
As for the wins, Go always makes it very easy dealing with concurrency primitives, I really loved using channels, and pretty much everything I needed was in the standard library.