I guess I should be happy that so many of my colleagues are willing to remove themselves from the competitive job pool with these kinds of attitudes.
People always want to claim what they’re doing is so complex and esoteric that AI can’t touch it. This is dangerous hubris.
I will add that LLMs are very mediocre, bordering on bad, at any challenging or interesting 3D engine stuff. They're pretty decent at answering questions about surface API stuff (though, inexplicably, they're really shit at OpenGL which is odd because it has way more code out there written in it than any other API) and a bit about the APIs' structure, though.
(I did do web development and distributed systems for quite some time, though, and I suspect while LLMs are probably good at tutorial-level stuff for those areas it falls apart quite fast once you leave the kiddy pool.)
P.S.:
I think it's very ironic that you say that you should be careful to not speak in general terms about things that might depend much more on context, when you clearly somehow were under the belief that all developers must see the same kind of (perceived) productivity gains you have.
It is negative value for me to have a mediocre machine do that job for me, that I will still have to maintain, yet I will have learned absolutely nothing from the experience of building it.
Nor reading a book teaches you how to write a book.
You need to design the code in order to tell the LLM how to write it. The LLM can help with this but generally it's better to have a full plan in place to give it beforehand. I've said it before elsewhere but I think this argument will eventually be similar to the people arguing you don't truly know how to code unless you're using assembly language for everything. I mean sure assembly code is better / more efficient in every way but who has the time to bother in a post-compiler world?
And in my personal experience it definitely helps in some tasks, and as someone who doesn't actually enjoy the actual coding part that much, it also adds some joy to the job.
Recently I've also been using it to write design docs, which is another aspect of the job that I somewhat dreaded.
It's the psychology of it that's important, not the tool itself; people are very bad at understanding where they're spending their time and cannot accurately assess the rate at which they work because of it.
Same with design docs more or less, translating my thoughts into proper and professional English adds a layer I don't really enjoy (since I'm not exactly great at it), or stuff like formatting, generating a nice looking diagram, etc.
Just today I wrote a pretty decent design doc that took me two hours instead of the usual week+ slog/procrastination, and it was actually fairly enjoyable.