It has incrementally improved, and gotten cheaper, to the point that I now see them everywhere. When they first came out, they were pretty expensive. Remember the $17,000 gold Watch (which is now obsolete)? The ceramic ones were over a couple of grand.
But the dream of selling Watch apps seems to have died. I think most folks just use the built-in apps.
I think the current rumor is that development of a cheaper XR headset has been shelved in favor of working on something to compete with Meta's AI glasses.
If it were around the $500 point I’d pick one up in a heartbeat. Maybe even $1000. But $3500 is nuts for how little they’re offering. It seems like a toy for the ultra rich.
I assumed the price would eventually come down. But it seems like they’ll just cancel the project entirely. Pity.
It's going to take a revolution on miniaturization AND component pricing for XR to be feasible even for enterprise use cases, it seems.
I'd buy one if I could use it with my Linux (KDE) workstation, but there's no chance I'm going to be using it via a mac.
But being tied to Apple's ecosystem, not being really useful for PC connection, and the fact that at least at the time developers were not making any groundbreaking apps for it all makes it a failure in my book.
If Valve can get 60% of that and be wirelessly PC tied for VR gaming then even if they charge $1800 for their headset it will likely be worth it.
All of them immediately hate that it’s bulky, it’s heavy, it messes with your hair, messes with your makeup, doesn’t play well with your glasses, it feels hot and sweaty. Everyone wants to take it off after 5-10 minutes at most, and never asks to try it again (even tho the more impressive 3D content does get a “that’s kinda cool” acknowledgment).
The headset form factor is just a complete dud, and it’s 100% clear that Apple knew that but pushed it anyway to show that they were doing “something”.
Wearable products, outside of headphones, have a decade-long dismal sales record and even more abysmal user retention story. No board is going to approve significant investment in the space unless there's a viable story. 4x resolution and battery life alone is not enough to resuscitate VR/AR for mass adoption.
Outside of headphones and watches
I would see 9 garmins for 1 Apple Watch for instance and many more people wearing cheap casios or no watch at all.
I must admit I don't understand the point of a smart watch when most people have their smartphone in their hand a significant amount of time a day and said smartphones screen sizes have been increasing over the year because people want to be able to doom scroll at pictures and videos and interact with whatsapp all day. I don't know how you can do that from a tiny screen on a watch.
Those like me who don't subscribe to that way of living don't want distractions and notification so they use regular watches and would see as a regression a device that needs to be charged every few days.
Some people said payments but I see peolle paying with their smartphone all the time since they have it at hands or in a pocket very close anytime having it in a watch doesn't look like a sigmificant improvement. I'd be curious to see a chart of smartwatch adoption by country.
I do agree though, anecdotal experiences will vary depending on the kind of people you hang out with. For the people I know heavily into running and cycling, brands like Garmin are over represented. Meanwhile lots of other consumers practically don't even know these are options.
[1] https://www.mordorintelligence.com/industry-reports/europe-s...
In recent weeks, I’ve been getting push notifications about VP.
They hired Alex Lindsay for a position in Developer Relations.
And there’s the M5 update.
Just remember, it’s a lot cheaper than the original Mac(inflation adjusted). Give it 40 years – hell, given the speed of change in tech these days, it won’t even take 10.