This suggestion is fundamentally no different than exposing a <canvas> element to a page, and saying "OK, implement your own rendering engine and draw whatever you want in this box." Let's say you wanted to implement a modern browser engine in the canvas, like WebKit. Well, you'd need a huge number of OS specific hooks to get things like the ones I listed above. Do you expose those via an OS API? Well, you just opened a huge number of vectors for an attack. Do you replicate these hooks in your own code? Well, you just created a crappy UX since you're never going to match the OS behavior 100%.