I'm interested in knowing more details about this if you happen to have a post written up somewhere!
- Performance on game servers
- Thoughts on concurrency in general, including whether you'd use the same primitives to achieve what you did back then
- Areas where you felt the tooling was lacking, or if the language could have constructs that would make that problem easier
That's it on a surface level! Your experience seems really interesting, and I'd love to read more and learn from it.