>It was always just a compromise between film cost and smoothness.
I think the criticisms of The Hobbit when it came out in 48fps showed that it's not just that.
I think the criticisms of The Hobbit when it came out in 48fps showed that it's not just that.
I don’t see how it’s the case for frame rate, except perhaps for CGI (which has also improved).
I think just like with games, there’s an initial surprised reaction; so many console-only gamers insisted they can’t see the point of 60 fps. And just like with games, it only takes a little exposure to get over that and begin preferring it.