I like the long movie format, lots of good shows to watch. Movies feel too short to properly tell a story. It's just like a few highlights hastily shown and then it's over.
Still, sometimes it feels like the writers weren't granted enough time to write a shorter script. Brevity isn't exactly incentivized by the business model.
In a show like Stranger Things, almost none of the episodes are individually memorable or watchable on their own. They depend too much on the surrounding episodes.
Compare to e.g. Strange New Worlds, which tells large stories over the course of a season, but each episode is also a self-contained story. Which in turn allows for more variety and an overall richer experience, since you can have individual episodes experiment with wacky deviations from the norm of the show. Not all of those experiments will land for everybody (musical episodes tend to be quite divisive, for example), but there is a density to the experience that a lot of modern TV lacks.
It's so obvious in hindsight. Shows like the Big Bang theory, House and Scrubs I very rarely caught two episodes consecutively (and when I did they were on some release schedule so you'd forgotten half of the plot by next week). But they are all practically self contained with only the thread of a longer term narrative being woven between them.
It's doubtful that any of these netflix series you could catch one random episode and feel comfortable that you understand what's going on. Perhaps worse is the recent trend for mini-series which are almost exactly how you describe - just a film without half of it being left on the cutting room floor.
Buffy is a great example: plenty of monster of the week episodes, but also season long arcs and character progression that rewarded continuity. The X-Files deliberately ran two tracks in parallel: standalone cases plus the mythology episodes. Lost was essentially built around long arcs and cliffhangers, it just had to make that work on a weekly broadcast cadence.
What’s changed is the delivery mechanism, not the existence of serialisation. When your audience gets one episode a week, with mid-season breaks, schedule slips, and multi-year gaps between seasons, writers have to fight a constant battle to re-establish context and keep casual viewers from falling off. That’s why even heavily serialised shows from that era often kept an episodic spine. It’s a retention strategy as much as a creative choice.
Streaming and especially season drops flip that constraint. When episodes are on demand and many viewers watch them close together, the time between chapters shrinks from weeks to minutes. That makes it much easier to sustain dense long-form narrative, assume recent recall, and let the story behave more like a novel than a syndicated procedural.
So the pattern isn’t new. On demand distribution just finally makes the serialised approach work as reliably at scale as it always wanted to.
How does completely dropping a season flip that? Some shows with complicated licensing and rights have caused entire seasons to be dropped from a given streaming service and it’s very confusing when you finish season N and go right into season N+2.
As I explained, that model can permit a binge of content which grants heavy context carryover.
As a binge watcher, this irks me to no end; I usually end up delaying watching episode 1 until everything is released, and in the process forget about the show for half a year or something, at which point there's hardly any conversation happening about it anymore.
Multi-year gaps between seasons is a modern thing, not from the era you're talking about. Back then there would reliably be a new season every year, often with only a couple of months between the end of one and the beginning of the next.
If John dumped Jane at the beginning of the episode, they had to get back together at the end, otherwise the viewer who had to go to her son's wedding that week wouldn't know what was going on. There was no streaming, recaps were few and far between, and not everybody had access to timeshifting, so you couldn't just rely on everybody watching the episode later and catching up.
Sometimes you'd get a two-episode sequence; Jane cheated on John in episode 1 but they got back together in episode 2. Sometimes the season finale would permanently change some detail (making John and Jane go from being engaged to being married). Nevertheless, episodes were still mostly independent.
AFAIK, this changed with timeshifting, DVRs, online catchup services and then streaming. If viewers have the ability to catch up on a show, even when they can't watch it during first broadcast, you can tell a long, complex, book-sized story instead of many independent short-stories that just happen to share a universe.
Personally, I much prefer the newer format, just as I prefer books to short stories.
This doesn't make sense; no show I know from that time followed that principle - and for good reason, because they'd get boring the moment the viewer realizes that nothing ever happens on them, because everything gets immediately undone or rendered meaningless. Major structural changes get restored at the end (with exceptions), but characters and the world are gradually changing.
> If John dumped Jane at the beginning of the episode, they had to get back together at the end, otherwise the viewer who had to go to her son's wedding that week wouldn't know what was going on.
This got solved with "Last time on ${series name}" recaps at the beginning of the episode.
Go back and watch any two episodes (maybe not the season finale) from the same season of Star Trek TOS or TNG, or Cheers, or MASH, or Friends, or any other prime time show at all prior to 1990. You won't be able to tell which came first, certainly not in any obvious way. (Networks didn't really even have the concept of specific episode orders in that era. Again looking back to Babylon 5 which was a pioneer in the "ongoing plot arc" space, the network deliberately shuffled around the order of a number of first-season episodes because they wanted to put stronger stories earlier to hook viewers, even though doing so left some character development a bit nonsensical. You can find websites today where fans debate whether it's best to watch the show in release order or production order or something else.)
By and large, we all just understood that "nothing ever happens" with long-term impact on a show, except maybe from season to season. (I think I even remember the standard "end of episode reset" being referenced in a comedy show as a breaking-the-fourth-wall joke.) Yes, you'd get character development in a particular episode, but it was more about the audience understanding the character better than about immediate, noticeable changes to their life and behavior. At best, the character beats from one season would add up to a meaningful change in the next season. At least that's my memory of how it tended to go. Maybe there were exceptions! But this really was the norm.
And when older format "nothing ever happens" shows like The Simpsons did try to go story-arc ("Who Shot Mr Burns?"), likewise: outrage.
Heh I was going to reply "B5 is better than TNG", but thought "better check all the replies first". Wherever there's discussion of extended plots there's one of us nerds. (If anyone hasn't seen it... yes half the first season is rough, but you get a season's worth of "The Inner Light"-quality episodes by the end and for all the major characters; TNG, while lovely, has just a few because there's so little character development besides Picard)
This is the point. There persistent changes in these shows tended to be very minor. Nothing big ever happened that wasn’t fully resolved by the time the credits rolled unless it was a 2-part episode, and then it was reset by the end of the second episode.
I think the slow changes in the 2000s and early 2010s were the sweet spot - a lot of room for episodic world and character building that would build to interspersed major episodes for the big changes.
This is not true as a generality. e.g. soap operas had long-running stories long before DVRs. Many prime-time dramas and comedies had major event episodes that changed things dramatically (character deaths, weddings, break-ups, etc.), e.g. the whole "Who shot J.R." event on *Dallas*. Almost all shows that I watched as a kid in the 80s had gradual shifts in character relationships over time (e.g. the on-again/off-again relationship between Sam and Diane on Cheers). Child actors on long-running shows would grow up and the situations on the show changed to account for that as they move from grade school, to high school, to college or jobs.
Sitcoms are - and I know this is a little condescending to point out - comedies contrived to exist in a particular situation: situation comedy → sitcom.
In the old day, the "situation" needed to be relatively relatable and static to allow drop-in viewers channel surfing, or the casual viewer the parent described.
Soap operas and other long-running drama series are built differently: they are meant to have long story arcs that keep people engaged in content over many weeks, months or years. There are throwbacks to old storylines, there are twists and turns to keep you watching, and if you miss an episode you get lost, so you don't ever miss an episode - or the soap adverts within them, their reason for being for which they are named - in case you are now behind with everything.
You'll find sports networks try to build the story arc around games too - create a sense of "missing out" if you don't watch the big game live.
I think the general point is that in the stream subscription era, everything has become like this "don't miss out" form, by doubling down on the need to see everything from the beginning and become a completist.
You can't easily have a comedy show like Cheers or Married... With Children, in 2026, because there's nothing to keep you in the "next episode" loop in the structure, so you end up with comedies with long-running arcs like Schitt's Creek.
The last set of sitcoms that were immune to this were probably of the Brooklyn 99, Cougartown and Modern Family era - there were in-jokes for the devotees, but you could pick up an episode easily mid-series and just dive in and not be totally lost.
Interesting exception: Tim Allen has managed to get recommissioned with an old style format a couple of times, but he's had to make sure he's skewing to an older audience (read: it's a story of Republican guys who love hunting), for any of it to make sense to TV execs.
That is why slow graduate changes.
Neither of these could afford serious multi episodes long arc with nuance played out the way current series can have.
It's basically daytime TV, to be watched at work, often as background, and without looking at the actual screen very often.
For example most of new the Star Trek stuff, none of the episodes stand by themselves. They don’t have their own stories.
I think Strange New Worlds walks that balancing act particularly well though. A lot of episodes are their own adventure but you do have character development and an overarching story happening.
TNG: You get e.g. changes in political relationships between major powers in the Alpha/Beta quadrant, several recurring themes (e.g. Ferengi, Q, Borg), and continuous character development. However, this show does much better job at exploring the Star Trek universe breadth-first, rather than over time.
DS9: Had one of the most epic story arcs in all sci-fi television, that spanned multiple seasons. In a way, this is IMO a golden standard for how to do this: most episodes were still relatively independent of each other, but the long story arcs were also visible and pushed forward.
VOY: Different to DS9, with one overarching plot (coming home) that got pushed forward most episodes, despite individual episodes being mostly watchable in random order. They've figured out a way to have things have accumulating impact without strong serialization.
> Last season of TNG they introduced the fact that warp was damaging subspace. That fact was forgotten just a few episodes later.
True, plenty of dropped arcs in TNG in particular. But often for the better, like in the "damaging subspace" aspect - that one was easy to explain away (fixing warp engines) and was a bad metaphor for ecological anyway; conceptually interesting, but would hinder subsequent stories more than help.
I wouldn't say they had any noticeable accumulating impact.
Kim was always an ensign, system damage never accumulated without a possibility of repair, they fired 123 of their non-replaceable supply of 38 photon torpedoes, the limited power reserves were quickly forgotten, …
Unless you mean they had a few call-back episodes, pretty much the only long-term changes were the doctor's portable holo-emitter, the Delta Flier, Seven replacing Kes, and Janeway's various haircuts.
> True, plenty of dropped arcs in TNG in particular. But often for the better, like in the "damaging subspace" aspect - that one was easy to explain away (fixing warp engines) and was a bad metaphor for ecological anyway; conceptually interesting, but would hinder subsequent stories more than help.
That and beta-cannon is this engine fix is why Voyager's warp engines moved.
The Doylist reason is of course "moving bits look cool".
Lots of novelizations fall into this category. Most decently dense and serious novels cannot be done justice to in 2 hours. The new TV formats have enabled substantial stories to be told well.
The Godfather parts I and II is just one story cut in half in a convenient place. Why not cut it into 4 50 minute eps and an 80 minute finale? (Edit: this substantially underestimates the running time of the first two Godfather movies!)
People are going to pause your thing to go to the toilet anyway. You might as well indicate to them when's a good time to do so.
Obviously there are also quite a few movies where 90 minutes is plenty. Both formats seem needed.
The alternative is the 1980s version of Dune, which tried to fit a massive novel into a single mass-market film runtime. It was fantastic, but people who hadn’t read the novel were left very short on story. The newer movies I’ve heard are much better in this regard, and it’s understandable because the runtime of the combined films is longer. The Dune 2000 (AKA SciFi Presents Frank Herbert’s Dune) miniseries was even better in some ways than the original film, largely for the same reasons.
Ender’s Game deserved to be at least two parts, because even the main character got no real character development. You barely learn Val exists, there’s really no Peter, and you barely meet Bean or Petra. There’s no Alai, Achilles, Fly, or Crazy Tom. There’s no zero-G battles at Battle School. The computer game is never even mentioned but is integral to the book. I don’t think it’s even mentioned in the film that Ender is a third child and why that’s important. It could have been a much better film in two or three parts.
Wake up dead man? I feel like 30-45m could be cut and it'd be good. Why is One Battle after another almost 3 hours?
Is there a competition to try to beat the notoriously long Lord of the Rings Extended edition in runtime?
Movies with a runtime over 3 hours really stood out.
I propose Apathy Opera
That part of it, while I know the reasons given for it, is becoming increasingly annoying/frustrating.
Could be mis-remembering though, when I think about early anthologies like Twilight Zone or Freddy’s Nightmares.
Though I have switched to mostly using Plex, so maybe I could look into doing something there.
Doesn't solve for single units but could help with people who use soundbars or amps
Abandoned though - was basically just multiband compression and couldn't find a way to make it adaptable enough (some media always ended up sucking)
Would be super interested to hear what you tried!
doesn't seem like anyone outside the audience thinks it's a serious problem (?)
(This may also apply to the "everything's too dark" issue which gets attributed to HDR vs. SDR)
Up until fairly recently both of these professions were pretty small, tight-knit, and learnt (at least partially) from previous generations in a kind of apprentice capacity
Now we have vocational schools - which likely do a great job surfacing a bunch of stuff which was obscure, but miss some of the historical learning and "tricks of the trade"
You come out with a bunch of skills but less experience, and then are thrust into the machine and have to churn out work (often with no senior mentorship)
So you get the meme version of the craft: hone the skills of maximising loudness, impact, ear candy.. flashy stuff without substance
...and a massive overuse of the Wilhelm Scream :) [^1]
[^1]: once an in joke for sound people, and kind of a game to obscure its presence. Now it's common knowledge and used everywhere, a wink to the audience rather than a secret wink to other engineers.
https://en.wikipedia.org/wiki/Wilhelm_scream
EDIT: egads, typing on a phone makes it far too easy to accidentally write a wall of text - sorry!
You reminded me of so many tv shows and movies that force me to lower all the roller shutters in my living room and I've got a very good tv otherwise I just don't see anything on the screen.
And this is really age-of-content dependent with recent one set in dark environments being borderline impossible to enjoy without being in a very dark room.
I could probably fix over half of the problems I have with TV audio with a decent sound bar, and a good one is a decent percentage of the cost of a brand new TV.
I have a thin TV. I have to turn on subtitles for modern films. For older movies from the same streaming service, however, I can understand everything fine.
If one of the arguments is that the people doing the sound mixing know the audio/words so they are oblivious to the difficulty that a new viewer will have understanding the words, it's also possible that a repeat viewer might also have similar biases with older media.
I can think of half a dozen different other reasons why there's a difference between older and newer media. I don't think it's just one thing. I do think differences in thin TVs is one factor, but not the only one. I have a few different generations of LCDs at home. I generally can understand spoken words better on my oldest one. It's also the thickest, so it should have the largest speakers.
But, I think another factor is the digital audio profiles. If you're mixing for just stereo (or even mono), you're probably going to get an easier to understand audio track. If you're mixing for surround-sound (and not listening on a 5.1 external receiver), the TV is going to have a more difficult time and the viewer is probably going to get a lower-quality audio track compared to a track mixed specifically for just two channels.
But, at least I now have a project -- I'll pull an older movie from Netflix that I haven't seen to test my theory...
Mostly no. (Not a big movie rewatcher.)
> can think of half a dozen different other reasons why there's a difference between older and newer media
Would love for someone to study this. I think I can eliminate TV, streaming provider and my self as variables, given, again, highly non-scientifically, I've personally noticed the difference with those held constant.
That said, I'm researching sound bars to see if the TV speakers are part of the problem.
The darkness of shows has more to do with the mastering monitors having gotten so good that colorists don’t even notice if the dynamic range is just the bottom half or less. Their eyes adjust and they don’t see the posterisation because there isn’t any… until the signal is compressed and streamed. Not to mention that most viewers aren’t watching the content in a pitch black room on a $40K OLED that’s “special order” from Sony.