The "soap opera" feel is NOT from bad interpolation that can somehow be done right. It's inherent from the high frame rate. It has nothing to do with "video cameras", and a lot to do with being simply too real, like watching a scene through a window. There's no magic in it.
Films are more like dreams than like real life. That frame rate is essential to them, and its choice, driven by technical constraints of the time when films added sound, was one of happiest accidents in the history of Arts.
That can be a factor, but I think this effect can be so jarring that many would realize that there's a technical problem behind it.
For me 24 fps is usually just fine, but then if I find myself tracking something with my eyes that wasn't intended to be tracked, then it can look jumpy/snappy. Like watching fast flowing end credits but instead of following the text, keeping the eyes fixed at some point.
> Films are more like dreams than like real life. That frame rate is essential to them, and its choice, driven by technical constraints of the time when films added sound, was one of happiest accidents in the history of Arts.
I wonder though, had the industry started with 60 fps, would people now applaud the 24/30 fps as a nice dream-like effect everyone should incorporate into movies and series alike?
Real is good, it’s ergonomic and accessible. Until filmmakers understand that, I’ll have to keep interpolation on at the lowest setting.
Yes! The other happy accident of movies that contribute to the dream-like quality, besides the lower frame rate, is the edit. As Walter Murch says in "In the Blink of an Eye", we don't object to jumps in time or location when we watch a film. As humans we understand what has happened, despite such a thing being impossible in reality. The only time we ever experience jumps in time and location is when we dream.
I would go further and say that a really good film, well edited, induces a dreamlike state in the viewer.
And going even further than that, a popular film being viewed by thousands of people at once is as though those people are dreaming the same dream.
I remember when I was very little that it was actually somewhat “confusing”, or at least quite taxing mentally, and I’m pretty sure I see this in my own very little children.
As we grow and “practice” watching plays, TV, movies, read books, our brains adapts and we become completely used to it.
https://en.wikipedia.org/wiki/Kuleshov_effect#:~:text=The%20...
You've just learned to associate good films with this shitty framerate. Also, most established film makers have yet to learn (but probably never will) how to make stuff look good on high frames. It's less forgiving.
It'll probably take the next generation of viewers and directors..
I think the criticisms of The Hobbit when it came out in 48fps showed that it's not just that.
I don’t see how it’s the case for frame rate, except perhaps for CGI (which has also improved).
I think just like with games, there’s an initial surprised reaction; so many console-only gamers insisted they can’t see the point of 60 fps. And just like with games, it only takes a little exposure to get over that and begin preferring it.
> Films are more like dreams than like real life. That frame rate is essential to them
Complete bullshit.