My main point is: if GDScript isn't good enough, go straight to c++ directly in the Engine.
I won't even get into how big of projects I've written in GDScript successfully.
I won't even get into how big of projects I've written in GDScript successfully.
I don't want to have any sort of undefined behavior
I want to have quick code reload button in the editor
I want to still rely of the engine official documentation with examples like it is with GDScript and C#
The purpose of recommending c++ here is:
If GDScript is too slow, reach directly for C++.
I'm specifically recommending GDScript over C# for ease of use and c++ over C# for performance.