Testing is hard. I’ve tried with AI today: No, it is still not capable of handling that kind of (straightforward) task (Using Claude).
doTheThing(foo: Fooable) { ... }
when there's really only one Foo implementation in prod. It leads to (what feels like, to me) more code obfuscation in large projects, than the benefits that come out, at least for me.So Mockito and friends are a nice alternative to that.
That is just my experience and opinion though, and there are definitely more valid or equally valid alternatives.
I’ve been on projects where mocking _literally made the project less reliable_ because people ended up “testing” against mocks that didn’t accurately reflect the behavior of the real APIs.
It left us with functionality that wasn’t actually tested and resulted in real bugs and regressions that shipped.
Mocking is one of these weird programmer pop-culture memetic viruses that spread in the early 2000s and achieved complete victory in the 2010s, like Agile and OOP, and now there are entire generations of devs who it’s not that they’re making a bad or a poorly argued choice, it’s that they literally don’t even know there are other ways of thinking about these problems because these ideas have sucked all the oxygen out of the room.
Ha.
I think there's room to argue "Agile" is a popular bastardisation of what's meant by "agile software development", and with "OOP" we got the lame Java interpretation rather than the sophisticated Smalltalk interpretation. -- Or I might think that these ideas aren't that good if their poor imitations win out over the "proper" ideas.
With mocking.. I'm willing to be curious that there's some good/effective way of doing it. But the idea of "you're just testing that the compiler works" comes to mind.
Sometimes the right tool for the job is objects, sometimes it's functional, sometimes you do want encapsulation but it's better as structs and using composition over inheritance. When everything looks like a `class Hammer extends Tool`…
This is kinda how we build software right? A little bit of "our logic" (calculation), represented as objects/actors/modules which "do things", but intermingled with million-LoC dependencies like databases and web servers.
After a while it gets frustrating setting up the robot hand and OCR equipment for each test case. Maybe it's just easier to test manually, or skip testing entirely.
At this point you can have an epiphany, and realise you only care about the numbers going in and out of the calculator, not the button pushes and pixels.
Mockito swoops in and prevents you from having that epiphany, by making it easier to keep doing things the stupid way.
Instead isolating the calculation from any IO, you can now write things like: when(finger.pushbutton(1)).then(calculator.setState(1)) when(calculator.setAnswer(3)).then(camera.setOcr(3))
(I've mostly worked in Java, but it seems like other languages typically don't let you intercept calls and responses this way)
You should be using it in rare cases when you want to verify very complex code that needs to be working with strict requirements (like calling order is specified, or some calls cannot be made during execution of the method).
Usually it is used for pointless unit tests of simple intermediary layers to test if call is delegated correctly to deeper layer. Those tests usually have negative value (they test very little but make any modification much harder).
But this name is weird in the specific language it’s imitating (both the -ito termination for diminutives and the drink on which I assumed the name is based are Spanish).