I'm not kidding. That's going to be >80% of the images/videos synthesized with this.
I'm not kidding. That's going to be >80% of the images/videos synthesized with this.
The output is not automatically metrically scaled (though you can use postprocessing to fix this, it's not part of this model). And you can't really move around much without getting glitches, because it only inferences in one axis. It's also hard capped at 768 pixels + 2 layers.
Besides depth/splatting models have been around for quite a while before this. The main thing this model innovates on is inference speed, but VR porn isn't a use case that really benefits from faster image/video processing, especially since it's still not realtime.
This year has seen a lot of innovation in this space, but it's coming from other image editing and video models.
So far the best looking results are still achieved with good old mesh warping and no inpainting at all. This may change that.
> So far the best looking results are still achieved with good old mesh warping and no inpainting at all.
I agree
> This may change that.
Seems not to be the case in my testing. The splats are too fine and sparse to yield an improvement. There are actually better (slower) image -> splat models than ml-sharp (with much higher dynamic range for the covariance) but I still don't use them over meshes for this.
The only improvements ml-sharp seems to add to the SOTA is 1) speed and 2) an interesting 2-focal layer architecture, but these are somewhat tangential steps.