Yes, but the most important reason to pay attention to ANY license for most people is because it is a signal for under what conditions the licensor is likely to sue you (especially in the US, which does not have a general “loser pays” rule for lawsuits), not because of the actual legality, because a lawsuit is a cost most people don’t want to bear while it is ongoing or cover the unrecoverable costs of once it is done, irrespective of winning and losing, and, on the other hand, few people care about being technically legal with their use of copyright protected material if there is no perceived risk of enforcement.
But even if that wasn’t true, and being sued was of no financial or other costs until the case is finally resolved, and only then if you lose, I wouldn't bet much, in the US, in the court system ultimately applying precedent in the most obvious way instead of twisting things in a way which serves the interest of the particular powerful corporate interests involved here.
I know this is a long, nuanced, ongoing discussion. I'm very interested in it, but haven't read up on it for years. Could you elaborate a bit on the latest?
I was always in the camp that opined that "weights" are too broad a term for any sensible discussions about conclusions like "are (not) copyrightable". Clearly a weight that's the average of its training data is not copyrightable. But also, surely, weights that are capable of verbatim reproduction of non-trivial copyrightable training data are, because they're just a strange storage medium for the copyright data.
What am I missing?
Any of the code that wraps the model or makes it useful is subject to copyright. But the weights themselves are as unrestricted as it gets.
Ok, but there's clearly more nuance there. Otherwise I could claim that any mp3 file I wanted to distribute is just a table of 8-bit integers and therefore not subject to copyright.
I don’t know where the catch is, but that sentence can not be true in general.
Weights are numbers that come from an optimization process. To the extent that weights encode any creativity, they encode the creativity of the training data. But any company using AI models (including Apple) does not want that interpretation because they are using AI models that were trained on other people's copyrighted works. If weights could be copyrighted, we all of us would own them.
You either a deliberately misrepresenting the facts or been livoning under a rock. I mean read any discussion about M laptops and you see apple fanboys noncritucally declaring them a revolution in computing.
I see a lot of people extolling the battery life, displays, and trackpads. And probably an equal amount of complaining about the increasingly locked-down and un-customisable nature of macOS. We all like the hardware, and fight the software more by the day.
The blind zealots of the "I'm a Mac, and I'm a PC" era just aren't very common anymore.