The best use case for Mruby I saw is this talk: "Developing your Dreamcast games with mruby"[0] by Yuji Yokoo
The lack of documentation means that I'd just waste my time though. Not going to do that.
Also, I think mruby and MRI should not be separate. It doesn't do the project any good. It should be as modular as possible but one code base only.
Like not even close.