This dedicates at least as much time to discussing the eccentricities of the underlying Rust implementation (and the Rust language itself) as it does to discussing the underlying low-level hardware/software concepts. Since this is very much still a work-in-progress (only the first three sections have been fully fleshed-out), I have a suggestion to make: please make it more language-agnostic, with a greater focus on the fundamentals versus the implementation.