See: https://blog.stalkr.net/2015/04/golang-data-races-to-break-m...
https://materialize.com/blog/rust-concurrency-bug-unbounded-...
Lockbud: project detailing memory, concurrency bugs and panics for Rust. https://github.com/BurtonQin/lockbud
USENIX paper on model checking for Rust OS kernels uncovered 20 concurrency bugs across 12 modules in projects like Redox OS and Tock, including data races, deadlocks, and livelocks
Go allowing torn writes for their slices and interfaces (their fat pointer types) is intentional behavior in the go implementation and has no sign of being fixed.
Some one getting unsafe code unintentionally wrong is not an indication that any language lacks memory safety.
What about this one ? "Futurelock in Tokyo" ? https://rfd.shared.oxide.computer/rfd/0609
Deadlocks are not memory safety issues by the definition used in the OP. Furthermore, safe Rust is only intended to guarantee protection against data races, not race conditions in general.
'static closures/FnDefs/futures with non-'static return type are unsound https://github.com/rust-lang/rust/issues/84366
Resolve unsound interaction between noalias and self-referential data (incl. generators, async fn) https://github.com/rust-lang/rust/issues/63818
But anyways, at least from a quick glance those would at the very least seem to run into codys' unintentional bug vs. intentional behavior distinction. The bugs you linked are... well... bugs that the Rust devs fully intend to fix regardless of whether any in-the-wild exploits ever arise. The Go data race issue, on the other hand, is an intentional implementation decision and the devs have not indicated any interest in fixing it so far.
Go has a memory model that basically guarantees that the language is memory-safe except with a few marked "unsafe" functions or in case of race conditions involving interfaces or arrays. It's pretty easy to come up with an example of such a race condition that will cause reads or writes from/to unpredictable memory addresses. I imagine it's quite feasible to turn this into reads or writes from/to crafted memory addresses, which would be a mean to defeat pretty much any security measure implemented in the language.
The Rust community caters to people who are a bit obsessive about safety (including myself) and Rust developers tend to consider this a bug in the design of the Go language (there are a few, albeit much harder to achieve, issues that are vaguely comparable in Rust and they are considered bugs in the current design of Rust). The Go community tends to attract people who are more interested in shipping than in guarantees, and Go developers who are aware of this issue tend not care and assume that this is never going to happen in practice (which may or may not be true, I haven't checked).
To my knowledge, no.
> if the existence of races makes a language unsafe, then aren't all languages unsafe?
Are we talking about "data races" or "race conditions" One can lead to the other, but race conditions are a much bigger set.
AIUI It's impossible for any language level controls to prevent any and all race conditions, because some are happening outside of the binary/process/computer.
Data races, OTOH are almost trivial to protect against - a contestable thing must have a guard that ensures a writer has exclusive access to that thing for the duration of the write.
Some languages do this with mutually exclusive locks (mutex/semaphore/go channels), some languages/paradigms do this by never having shareable objects (Functional Programming/Pass by Value), and some (Rust) are doing this with the compile time checks and firm rules on a single writer.
Edit: Never having shareable objects should really be "never allowing an outside thread/coroutine/process/whatever mutate your copy of an object" meaning that an object is immutable to them, and they have to have a copy that they can mutate to their heart's content. They have to communicate any changes back, and then you choose whether to integrate those changes, or not
It'd be very hard to make something that offers that guarantee in the real world. One of the most common, IRL exploitable race conditions are ones that involve multiple services/databases, and even if your programming language would have such a feature, your production system would not.
Which also overlook how Rust type system can be subverted to actually allow for data races, with some help of linker scripts and OS IPC primitives.