- FFmpeg: https://bellard.org
- QEMU: https://bellard.org/qemu/
- JSLinux: https://bellard.org/jslinux/
- TCC: https://bellard.org/tcc/
- QuickJS: https://bellard.org/quickjs/
Legendary.
- FFmpeg: https://bellard.org
- QEMU: https://bellard.org/qemu/
- JSLinux: https://bellard.org/jslinux/
- TCC: https://bellard.org/tcc/
- QuickJS: https://bellard.org/quickjs/
Legendary.
That was a sort of defining moment in my personal coding; a lot of my websites and apps are now single file source wherever possible/practical.
I've had the inverse experience dealing with a many thousand line "core.php" file way back in the day helping debug an expressionengine site (back in the php 5.2ish days) and it was awful.
Unless you have an editor which can create short links in a hierarchical tree from semantic comments to let you organize your thoughts, digging through thousands of lines of code all in the same scope can be exceptionally painful.
The reason FB (and myself, for what it is worth) often write single file large programs (Redis was split after N years of being a single file) is because with enough programming experience you know one very simple thing: complexity is not about how many files you have, but about the internal structure and conceptually separated modules boundaries.
At some point you mainly split for compilation time and to better orient yourself into the file, instead of having to seek a very large mega-file. Pointing the finger to some program that is well written because it's a single file, strlongly correlates to being not a very expert programmer.
You probably don't need this, but ...
It reminded me how important organization is to a project and certainly influenced me, especially applied in areas like Golang package design. Deeply appreciate it all, thank you.
On reflection, however, I’m unsure how that goes when working on higher-order abstractions or cross-cutting concerns that haven’t been refactored, and it’s too late to ask.
It may not be immediately obvious how to approach modularity since it isn't directly accomplished by explicit language features. But, once you know what you're doing, it's possible to write very large programs with good encapsulation, that span many files, and which nevertheless compile quite rapidly (more or less instantaneously for an incremental build).
I'm not saying other languages don't have better modularity, but to say that C's is bad misses the mark.
You can do a huge website entirely in a single file with NodeJS; you can stick re-usable templates in vars and absue multi-line strings (template literals) for all your various content and markup. If you get crafty you can embed clientside code in your 'server.js' too or take it to the next level and use C++ multi-line string literals to wrap all your JS ie- client.js, server.js and package.json in a single .cpp file
You don't program much in C, do you?
$ wc -l ...
265908 sqlite-amalgamation-3510100/sqlite3.c
Is there any as large as possible single source (or normal with amalgamation version) more or less meaningful project that could be compiled directly with rustc -o executable src.rs? Just to compare build time / memory consumption.We underestimate how inefficient working in teams is compared with individuals. We don't value skill and experience and how someone who understands a problem well can be orders of magnitude more productive.
Honestly, it's a reminder that, for the time it takes, it's incredibly fun to build from scratch and understand through-and-through your own system.
Although you have to take detours from, say, writing a bytecode VM, to writing FP printing and parsing routines...
It doesn't necessarily translate to people who are less brilliant.
You are absolutely wrong here. Most of us wish that somebody would get him to sit for an in-depth interview and/or get him to write a book on his thinking, problem-solving approach, advice etc. i.e. "we want to pick his brain".
But he is not interested and seems to live on a different plane :-(
Can you elaborate a little about the methods you mention and how you analysed them?
So much of the discussion here is about professional practice around software. You can become an expert in this stuff without actually ever learning to write code. We need to remember that most of these tools are a cost that only benefits for managing collaboration between teams. The smaller the team the less stuff you need.
I also have insights from reading his C style but they may be of less interest.
I think it’s also impressive that he identifies a big and interesting problem to go after that’s usually impactful.
played with implementing analog modem DSP in software in 1999 (linmodem is ~50-80% there, sadly never finished)
probably leading to
played with implementing SDR (again DSP) using VGA output to transmit DVB-T/NTSC/PAL in 2005
probably leading to
Amarisoft SDR 5G base station, commercial product started in 2012 - his current job https://www.amarisoft.com/company/about-us
It's similar to the respect I have for the work of Anders Hejlsberg, who created Turbo Pascal, with which I learned to program; and also C# and TypeScript.
I would not want to dismiss or diminish by any amount the incredible work he has done. It's just interesting to me that the problems he appears to pick generally take the form of "user sets up the parameters, the program runs to completion".
It's kind of crazy it ever became some accepted world view, given how every field has a 10xer that is rather famous for it, whether it be someone who dominates in sport, an academic like Paul Erdős or Euler, a programmer like Fabrice or Linus Torvalds, a leader like Napoleon , or any number of famous inventors throughout history.
Guy is a genius. I hope he tries Rust someday
The design intent of Rust is a powerful idea, and Rust is the best of its class, but the language itself is under-specified[1] which prevents basic, provably-correct optimizations[0]. At a technical level, Rust could be amended to address these problems, but at a social level, there are now too many people who can block the change, and there's a growing body of backwards compatibility to preserve. This leads reasonable people to give up on Rust and use something else[0], which compounds situations like [2] where projects that need it drop it because it's hard to find people to work on it.
Having written low-level high-performance programs, Fabrice Bellard has the experience to write a memory safe language that allows hardware control. And he has the faculties to assess design changes without tying them up in committee. I covet his attentions in this space.
[0]: https://databento.com/blog/why-we-didnt-rewrite-our-feed-han...
[1]: https://blog.polybdenum.com/2024/06/07/the-inconceivable-typ...
The principle of zero cost abstractions avoids a slow slide of compromising abstraction cost, but I think there could be small cost abstractions that would make for a more pragmatic language. Having Rust to point at to show what performance you could be achieving would aid in avoiding bloating abstractions.
I don’t think it can, no.
See also
FineZip : Pushing the Limits of Large Language Models for Practical Lossless Text Compression https://arxiv.org/abs/2409.17141v1
Using a LLM to compress text (o565.com) https://news.ycombinator.com/item?id=40245261
https://searchthearxiv.com/?q=llm%20text%20compression&tab=p...
The math checks out.
Real people have to sleep at some point!