For awhile there you did have noticeable gameplay differences- those with GL quake could play better kind of thing.
For awhile there you did have noticeable gameplay differences- those with GL quake could play better kind of thing.
Perhaps, but they also turned off Nanite, Lumen and virtual shadow maps. I'm not a UE5 hater but using its main features does currently come at a cost. I think these issues will eventually be fixed in newer versions and with better hardware, and at that point Nanite and VSM will become a no-brainer as they do solve real problems in game development.
20 fps is not fine. I would consider that unplayable.
I expect at least 60, ideally 120 or more, as that's where the diminishing returns really start to kick in.
I could tolerate as low as 30 fps on a game that did not require precise aiming or reaction times, which basically eliminates all shooters.