Every modern language has buffers in their stdlib. Anyone writing character at a time to the wire lazily or unintentionally should fix their application.
TCP_NODELAY can also make fingerprinting easier in various ways which is a reason to make it something you have to ask for.
Yes, as I mentioned, it should be kept around for this but off by default. Make it a sysctl param, done.
> TCP_NODELAY can also make fingerprinting easier in various ways which is a reason to make it something you have to ask for
Only because it's on by default for no real reason. I'm saying the default should be off.
> Only because it's on by default for no real reason. I'm saying the default should be off.
This is wrong.
I'm assuming here that you mean that Nagle's algorithm is on by default, i.e TCP_NODELAY is off by default. It seems you think the only extra fingerprinting info TCP_NODELAY gives you is the single bit "TCP_NODELAY is on vs off". But it's more than that.
In a world where every application's traffic goes through Nagle's algorithm, lots of applications will just be seen to transmit a packet every 300ms or whatever as their transmissions are buffered up by the kernel to be sent in large packets. In a world where Nagle's algorithm is off by default, those applications could have very different packet sizes and timings.
With something like Telnet or SSH, you might even be able to detect who exactly is typing at the keyboard by analyzing their key press rhythm!
To be clear, this is not an argument in favor of Nagle's algorithm being on by default. I'm relatively neutral on that matter.
Correct, I wrote that backwards, good callout.
RE: fingerprinting, I'd concede the point in a sufficiently lazy implementation. I'd fully expect the application layer to handle this, especially in cases where this matters.
Applications also don't know the MTU (the size of packets) on the interface they're using. Hell, they probably don't even know which interface they're using! This is all abstracted away. So, if you're on a network with a 14xx MTU (such as a VPN), assuming an MTU of 1500 means you'll send one full packet and then a tiny little packet after that. For every one packet you think you're sending!
Nagle's algorithm lets you just send data; no problem. Let the kernel batch up packets. If you control the protocol, just use a design that prevents Delayed ACK from causing the latency. IE, the "OK" from Redis.
If we need them, and they’re not being maintained, then maybe that’s the kind of “scream test” wake up we need for them to either be properly deprecated, or updated.
Given how often issues can be traced back to open source projects barely scraping along? Yes and they are probably doing something important. Hell, if you create enough pointless busywork you can probably get a few more "helpfull" hackers into projects like xz.
> If nobody is maintaining them, do we really need them?
Software can have value even when not maintained.
You used AI to write this didn't you? Your sentence structure is not just tedious - it's a dead give-away.
A smarter implementation would have been to call it TCP_MAX_DELAY_MS, and have it take an integer value with a well-documented (and reasonably low) default.
Send exactly one 205 byte packet. How do you really know? I can see it go out on a scope. And the other end receives a packet with bytes 0-56. Then another packet with bytes 142-204. Finally a packet a 200ms later with bytes 57-141.
FfffFFFFffff You!
However, malicious middleboxes insert themselves into your TCP connections, terminating a separate TCP connection on each side of the spyware and therefore completely rewriting TCP segment boundaries.
In less common scenarios, the same may be done by non malicious middleboxes - but it's almost always malicious ones. The party that attacked xmpp.is/jabber.ru terminated not only TCP but also TLS and issued itself a Let's Encrypt certificate.
The same is true of those who do understand it.
I was testing some low-bandwidth voice chat code using two unloaded PCs sitting on the same desk. I nearly jumped out of my skin when "HELLO, HELLO?" came through a few seconds late, at high volume, after I had already concluded it wasn't working. After ruling out latency on the audio side, TCP_NODELAY solved the problem.
All respect to Animats, but whoever thought this should be the default behavior of TCP/IP had rocks in their head, and/or were solving a problem that had a better solution that they just didn't think of at the time.
I would even argue that NODELAY for a VoIP solution makes no sense - why are you even using TCP instead of UDP in the first place?