https://www.mediacollege.com/equipment/sony/tv/kd/kd30xs955....
148 pounds! A total nightmare to get into our car and into our house.
WORTH IT.
https://crtdatabase.com/crts/sony/sony-kw-34hd1
Even at 34", the thing weighed 200lbs (plus the stand it came with). I lived in a 3rd floor walk up. I found out who my true friends were the day we brought it back from the store. I left that thing in the apartment when I moved. I bet it is still there to this day.
I've never really experienced it because I've always watched PAL which doesn't have that.
But I would have thought it would be perceived as flashing at 60 Hz with a darker image?
I saw interlaced NTSC video in the digital days where the combing was much more obvious and always assumed it was only an NTSC thing!
CRT TVs only supported vertical refresh rates of 50Hz or 60Hz, which matched the regional mains frequency. They used interlacing and technically only showed half the frame at a time, but thanks to phosphor decay this added a feeling of fluidity to the image. If you were able to see it strobe, you must have had an impressive sight. And even if they supported higher refresh rates, it wouldn't matter, as the source of the signal would only ever be 50/60Hz.
CRT monitors used in PCs, on the other hand, supported a variety of refresh rates. Only monitors for specific applications used interlacing, customer grade ones didn't, which means you could see a strobing effect here if you ran it at a low frequency. But even the most analog monitors from the 80s supported atleast 640x480 at 60Hz, some programs such as the original DOOM were even able to squeeze 70Hz out of them by running at a different resolution while matching the horizontal refresh rate.
Some demos could throw pixels into VRAM that fast, and it was wild looking. Like the 60Hz soap-opera effect but even more so.
I still feel that way looking at >30fps content since I really don't consume much of it.
400p at 70 Hz was the default resolution of the VGA, pretty much all the classic mode 13h games ran at 70 Hz.
The only time the electron gun was not involved in producing visible light was during overscan, horizontal retrace, and the vertical blanking interval. They spent the entire rest of their time (the very vast majority of their time) busily drawing rasterized images onto phosphors (with their own persistence!) for display.
This resulted in a behavior that was ridiculously dissimilar to a 30Hz strobe light.
If you wanted more vertical resolution then you needed either a monitor with a higher horizontal refresh rate or you needed to reduce the effective vertical refresh rate. The former involved more expensive monitors, the latter was typically implemented by still having the CRT refresh at 60Hz but drawing alternate lines each refresh. This meant that the effective refresh rate was 30Hz, which is what you're alluding to.
But the reason you're being downvoted is that at no point was the CRT running with a low refresh rate, and best practice was to use a mode that your monitor could display without interlace anyway. Even in the 80s, using interlace was rare.
Interlacing is a trick that lets you sacrifice refresh rates to gain greater vertical resolution. The electron beam scans across the screen the same number of times per second either way. With interlacing, it alternates between even and odd rows.
With NTSC, the beam scans across the screen 60 times per second. With NTSC non-interlaced, every pixel will be refreshed 60 times per second. With NTSC interlaced, every pixel will be refreshed 30 times per second since it only gets hit every other time.
And of course the phosphors on the screen glow for a while after the electron beam hits them. It's the same phosphor, so in interlaced mode, because it's getting hit half as often, it will have more time to fade before it's hit again.
Even interlaced displays were still running at 60Hz, just with a half-line offset to fill in the gaps with image.
That being said they were horrible on the eyes, and I think I only got comfortable when 100Hz+ CRT screens started being common. It is just that the threshold for comfort is higher than I remember it, which explains why I didn't feel any better in front of a CRT TV.
1986 I got an AtariST with black and white screen. Glorious 640x400 pixels across 11 or 12 inch. At 72Hz. Crystal clear.
Slow-decay phosphors were much more common on old "green/amber screen" terminals and monochrome computer displays like those built into the Commodore PET and certain makes of TRS-80. In fact there's a demo/cyberpunk short story that uses the decay of the PET display's phosphor to display images with shading the PET was nominally not capable of (due to being 1-bit monochrome character-cell pseudographics): https://m.youtube.com/watch?v=n87d7j0hfOE
But looking at a table of phosphors ( https://en.wikipedia.org/wiki/Phosphor ), it looks like decay time and color are properties of individual phosphorescent materials, so if you want to build an RGB color CRT screen, that limits your choices a lot.
Also, TIL that one of the barriers to creating color TV was finding a red phosphor.
The RGB stripes or dots are just stripes or dots, they're not tied to pixels. There would be RGB guns that are physically offset to each others, coupled with a strategically designed mesh plates, in such ways that e- from each guns sort of moire into only hitting the right stripes or dots. Apparently fractions of inches of offsets were all it took.
The three guns, really more like fast acting lightbulbs, received brightness signals for each respective RGB channels. Incidentally that means they could go between brightness zero to max couple times over 60[Hz] * 640[px] * 480[px] or so.
Interlacing means the guns draw every other lines but not necessarily pixels, because CRTs has beam spot sizes at least.
This is a valid assumption for 25 Hz double-height TV or film content. It's generally noisy and grainy, typically with no features that occupy less than 1/~270 of the picture vertically for long enough to be noticeable. Combined with persistence of vision, the whole thing just about hangs together.
This sucks for 50 Hz computer output. (For example, Acorn Electron or BBC Micro.) It's perfect every time, and largely the same every time, and so the interlace just introduces a repeated 25 Hz 0.5 scanline jitter. Best turned off, if the hardware can do that. (Even if it didn't annoy you, you'll not be more annoyed if it's eliminated.)
This also sucks for 25 Hz double-height computer output. (For example, Amiga 640x512 row mode.) It's perfect every time, and largely the same every time, and so if there are any features that occupy less than 1/~270 of the picture vertically, those fucking things will stick around repeatedly, and produce an annoying 25 Hz flicker, and it'll be extra annoying because the computer output is perfect and sharp. (And if there are no such features - then this is the 50 Hz case, and you're better off without the interlace.)
I decided to stick to the 50 Hz case, as I know the scanline counts - but my recollection is that going past 50 Hz still sucks. I had a PC years ago that would do 85 Hz interlaced. Still terrible.
> The "pixels" didn't become larger on lower resolutions…
Strictly speaking, the CRT only had discrete lines not pixels. Within a line the color and brightness could change as rapidly or slowly as the signal source desired. It was in fact an analog signal rather than a digital one. This is why pixels in many display modes used by CRTs were rectangular rather than square.
> We can get much better results today with scaling than we ever could on CRTs…
I say it’s the other way around! No ordinary flat–panel display can emulate the rectangular pixels of the most common video modes used on CRTs because they are built with square pixels. You would have to have a display built with just the right size and shape of pixel to do that, and then it wouldn’t be any good for displaying modern video formats.
> Strictly speaking, the CRT only had discrete lines not pixels.
The electron gun moves in an analog fashion, but when it hits the glass surface, it can only go through specific openings [1]. These openings are placed at a specific distance apart [2]. This distance specifies the horizontal, digital, max CRT resolution.
> No ordinary flat–panel display can emulate the rectangular pixels of the most common video modes used on CRTs because they are built with square pixels.
Today's panels have achieved "retina" resolution, which means that the human eye cannot distinguish individual pixels anymore. The rest is just software [3].
[1] https://www.youtube.com/watch?v=13bpgc8ZxTo
[2] https://en.wikipedia.org/wiki/Dot_pitch#/media/File:CRT_mask...
[3] https://www.reddit.com/r/emulation/comments/dixnso/retroarch...