What?!? We’re talking about autonomous vehicles here.
What?!? We’re talking about autonomous vehicles here.
1: streetlight with no lights
2: streetlight with blinking red
2.5: streetlight with blinking yellow
Then they are 100% not qualified to be on the road. Those are basic situations and incredibly easy to replicate, simulate, and incorporate into the training data.That is to say, they are not edge cases.
Dealing with other drivers in those settings is much harder to do but that's a different problem and you should be simulating your car in a wide variety of other driver dynamics. From everyone being very nice to everyone being hyper aggressive and the full spectrum in between.
It's a tough question. The entire reason I'm defending this shortcoming is exactly that I prefer the fail-safe shutdown to any attempt to navigate bizarre, barely conforming to traffic code, blacked out intersections that are inherently dangerous.
Compared to the overall self-driving problem which is very much not a super easy problem.
I don't know if waymos are programmed for that and it could very well be that there were so many pedestrian crossing it wouldn't apply it anyway.
That's not how any of this works. You can anthropomorphize all you like, but they don't "know" things. They're only able to predictably respond to their training data. A blackout scenario is not in the training data.
Is there anyway to read more about this? I'm skeptical that there aren't any human coded traffic laws in the Waymo software stack, and it just infers everything from "training data".
And the usual setup of an autonomous car is an object recognition system feeding into a rules system. If the object recognition system says an object is there, and that object is there, that's good enough to call "knowing" for the purpose of talking about what the cars should do.
Or to phrase things entirely differently: Finding lights is one of the easy parts. It's basically a solved problem. Cutting your speed when there isn't a green or yellow light is table stakes. These cars earn 2 good boy points for that, and lose 30 for blocking the road.