> No garbage collector, no manual memory management. A work in progress, though.
I couldn't find an explanation in the docs or elsewhere how Rue approaches this.
If not GC, is it via:
a) ARC
b) Ownership (ala Rust)
c) some other way?
> No garbage collector, no manual memory management. A work in progress, though.
I couldn't find an explanation in the docs or elsewhere how Rue approaches this.
If not GC, is it via:
a) ARC
b) Ownership (ala Rust)
c) some other way?
Do you see this as a prototype language, or as something that might evolve into something production grade? What space do you see it fitting into, if so?
You've been such a huge presence in the Rust space. What lessons do you think Rue will take, and where will it depart?
I see compile times as a feature - that's certainly nice to see.
It's a fun project for me right now. I want to just explore compiler writing. I'm not 100% sure where it will lead, and if anyone will care or not where it ends up. But it's primarily for me.
I've described it as "higher than Rust, lower than Go" because I don't want this to be a GC'd language, but I want to focus on ergonomics and compile times. A lot of Rust's design is about being competitive with C and C++, I think by giving up that ultra-performance oriented space, I can make a language that's significantly simpler, but still plenty fast and nice to use.
We'll see.
Have fun! :)
To me it just seems like Rust has Linear types, and the compiler just inserts some code to destroy your values for you if you don't do it yourself.
I guess the only difference is that linear types can _force_ you to manually consume a value (not necessarily via drop)? Is that what you are going for?
See https://faultlore.com/blah/linear-rust/ for a (now pretty old but still pretty relevant, I think) exploration into what linear types would mean for Rust.
(And sorry to hear about your brother's passing.)
Anyhow, I just thought it might be a good jumping off point for what you're exploring.
What's the practical implication of this - how does a Rue program differ from a Rust program? Does your method accept more valid programs than the borrow checker does?
Mutable value semantics means no references at all, from a certain perspective.
You can sort of think of linear types as RAII where you must explicitly drop. Sorta.
“More programs” isn’t really the right way to think about it. Different semantics, so different programs :)
It transpiles to Zig, so you have native access to the entire C library.
It uses affine types (simple ownership -> transfers via GIVE/TAKES), MVCC & transactions to safely and scalably handle mutations (like databases, but it scales linearly after 32 cores, Arc and RwLock fall apart due to Cache Line Bouncing).
It limits concurrent complexity only to the spot in your code WHERE you want to mutate shared memory concurrently, not your entire codebase.
It's memory and liveness safe (Rust is only memory safe) without a garbage collector.
It's simpler than Go, too, IMO - and more predictable, no GC.
But it's nearly impossible to beat Go at its own game, and it's not zero overhead like Rust - so I'm pessimistic it's in a "sweet spot" that no one will be interested in.
Time will tell.
May be an interesting approach. That language seems very academic and slow moving at the moment though.
Compile-time, reference-counting GC, not runtime tracing GC. So no background collector, no heap tracing, and no stop-the-world pauses. Very different from the JVM, .Net, or Go.
Additionally there isn't a single ARC implementation that is 100% compile time, that when looking at the generated machine code has removed all occurrences from RC machinery.
Saying that the language has GC just because it has opt-in reference counting is needlessly pedantic
Also implementation has nothing to do with CS definition, there are tracing GC libraries for C as well.
My point is about crossing the misunderstanding between the "two camps".
Does it? From its docs [0]:
> There are 4 ways to manage memory in V.
> The default is a minimal and a well performing tracing GC.
> The second way is autofree, it can be enabled with -autofree. It takes care of most objects (~90-100%): the compiler inserts necessary free calls automatically during compilation. Remaining small percentage of objects is freed via GC. The developer doesn't need to change anything in their code. "It just works", like in Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for each object.
> For developers willing to have more low-level control, memory can be managed manually with -gc none.
> Arena allocation is available via a -prealloc flag. Note: currently this mode is only suitable to speed up short lived, single-threaded, batch-like programs (like compilers).
So you have 1) a GC, 2) a GC with escape analysis (WIP), 3) manual memory management, or 4) ...Not sure? Wasn't able to easily find examples of how to use it. There's what appears to be its implementation [1], but since I'm not particularly familiar with V I don't feel particularly comfortable drawing conclusions from a brief glance through it.
In any case, none of those stand out as "memory safety without GC" to me.
[0]: https://docs.vlang.io/memory-management.html
[1]: https://github.com/vlang/v/blob/master/vlib/builtin/prealloc...
Regarding the details, here is a pretty informative github discussion thread on same topic: https://github.com/vlang/v/discussions/17419
It is also accompanied with a demo video (pretty convincing in case you would like to watch).
V-lang is not shiny as other languages are, but, it does have a lot to learn from.
Reading "Memory safe; No garbage collector, no manual memory management" on Rue homepage made me think of V for this very reason. Many think is trivial to do it and Rust has been in wrong for 15 years with its "overcomplicated" borrow checking. It isn't.
As sibling said, autofree is still stated to use a GC, which obviously disqualifies it from "memory safety without GC".
> Regarding the details, here is a pretty informative github discussion thread on same topic: https://github.com/vlang/v/discussions/17419
I did see that! Unfortunately it doesn't really move the needle on anything I said earlier. It describes manual memory management as an alternative to the GC when using autofree (which obviously isn't conducive to reliable memory safety barring additional guardrails not described in the post) and arenas are only mentioned, not discussed in any real detail.
> It is also accompanied with a demo video (pretty convincing in case you would like to watch).
Keep in mind the context of this conversation: whether V offers memory safety without GC or manual memory management. Strictly speaking, a demonstration that autofree works in one case is not sufficient to show V is memory safe without GC/manual memory management, as said capability is a property over all programs that can be written in a language. As a result, thoroughly describing how V supposedly achieves memory safety without a GC/manual memory management would be far more convincing than showing/claiming it works in specific cases.
As an example of what I'm trying to say, consider a similar video but with a leak/crash-free editor written in C. I doubt anyone would consider that video convincing proof that C is a memory-safe language; at most, it shows that memory-safe programs can be written in C, which is a very different claim.
I'm just working off of what I could easily find, particularly in public docs. If the V devs have hinted at possibilities other than manual memory management and GC, then you are certainly better positioned than me to know about them.
Are the hints you mention publicly visible somewhere? Would be interesting to see more details if they're available.
Based on what I've read and hints dropped, can see them adding some type of additional DFA and borrow checker, somewhat like D, to be combined with autofree. Awareness of this possibility, might be why V's competitors have been so overly focused on them. As we are talking about combining it to an easier to use language, with cleaner syntax.