> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game
Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.
Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.
I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too.
Of course you'd use Jetbrains for Android...
You need to crack open XCode only for very specific debugging tasks
If you can't use LLMs to generate placeholder graphics that don't ship in the actual game, then why can you use coding editors that let you use LLMs to generate code?