Yes, lots of firmware runs on hardware where a GC doesn't make sense. Because of limited memory and performance constraints. Sometimes having predictable timings (i.e. not a GC with pauses) is nice. I believe compiler and library support is also just better for many embedded platforms in rust.
> networking type software
Rust is a much more aggressively optimizing compiler, and thus will typically be faster, in the places where that matters. GC pauses might also be a point against golang in some places here. Rust's idioms provide slightly less opportunity for bugs in places where reliability matters (e.g. having a type system that requires you check for errors instead of just patterns that encourage it).
So there's a difference, but generally go is a good enough language for networking software and it would be rare that I wouldn't suggest that "use what you know" is more important than the differences between the languages for non-firmware network software.
One thing others haven't mentioned that I like rust for in this space:
The typestate pattern makes it really nice to work with protocols that have state. You encode your state machine logic into types, and your transitions into methods with move semantics, and you have a nice way to make sure your higher level code is using your protocol library correctly.
Another nice thing is that you can keep the number of copies and allocations way down if you're careful about how you use your buffers.
This seems like a very cool, useful project though!
From a quick search, https://blog.thea.codes/nordvpn-wireguard-namespaces/ sees to have at least the bones of a decent solution, though I've not had a chance to dig very far. A lot of results use root to set up the namespace, but I was pretty sure that shouldn't be needed with a new kernel and user namespaces enabled
https://docs.kernel.org/admin-guide/syscall-user-dispatch.ht...
https://blog.torproject.org/introducing-oniux-tor-isolation-...
Disclosure: I work at ZeroTier :)