I quite enjoyed The Witness but The Looker was just great.
I quite enjoyed The Witness but The Looker was just great.
(Though perhaps unsurprisingly, Blow has only once mentioned The Looker, saying he hates how it devalues his art, and now refuses to talk about it ever.)
This is so fascinating to me, because when I really get a piece of creative art, like I thought I did with both Braid and The Witness, I usually feel like I get some insight and empathy with the person who created it. Yet every time I read or hear from Jonathan Blow ... I do not feel that. So, I guess I've been challenged by art again, hooray!
I suppose I was coming in with expectations of a modern Myst and/or Riven, but it was not that.
There was not enough active narrative to keep me engaged with the puzzles and there wasn't enough "reward" in completing them.
All the more reason to try the Looker!
If that was your expectation going in I can definitely understand you feeling underwhelmed.
That said, you may still enjoy The Looker...
It's a pretty short game - a couple of hours, if you don't spend hours and hours stuck on one of the puzzles. (just look up a walkthrough at that point - the game's not so awesome to be worth spending hours stuck)
"All other titles" would be just Braid, no?
http://number-none.com/blow/prototypes/index.html
It's very different from his more recent stuff, but charming.
* spoiler *
I did not notice the environmental puzzles, even after the obvious one at the top of the mountain looking down. I didn't get that that wasn't a one off. Someone had to point them out. I've had other friends who also missed that. It's arguably the game's single biggest reveal / surprise. It was pretty amazing!
That said, only found maybe 20 of them and was not compelled to keep looking for all of the rest.
I loathed Myst, so had avoided The Witness for the same reason you played it; I'll maybe give it a try now.