Some recent stats indicated most gamers buy at most two games per year, so it's not a ton of work to ensure they have a working archive.
Both GOG and Steam allow you to use local copies of games, and both would deny you access to your account to download more games once banned. Steam allows you to install games without DRM from their platform.
GOG also specifically advertises games that don't have DRM, e.g. [0]. Steam versions of the same game (e.g. Skyrim) often require Steam to be running and enforce mandatory updates that aren't always desirable with no rollback ability.
[0] https://www.gog.com/en/game/the_elder_scrolls_v_skyrim_anniv...
Yeah, but that's a developer choice. Steam doesn't force anyone to use their API for things like that. If that's a concern for someone as a gamer, they should probably support the companies that don't do it no matter the platform, not blame Steam for it.
Buying a DRM-free copy on GOG seems like a perfectly reasonable thing to do even if a company has DRM on Steam; it provides an economic signal that there's some segment of customers that requires no DRM as a condition of sale. Since marginal cost of digital "goods" is ~0 and it's likely trivial to disable DRM in your build, it would be dumb not to cater to them and take your free money.
Do you just assume that's the reason someone uses GOG vs Steam? People could be using GOG for other reasons, and the lack of DRM is just bonus. So how does that signal really get interpreted correctly?
If you don't want lose access to every game you fully paid for on Steam you'd better pirate a copy of everything you bought because on a whim they can take it all from you at any time.
I've taken to getting a cracked copy of every steam game in my library so that steam can't screw me over again in the future.
you can trivially crack any steam DRM game yourself within minutes.
With GOG, there is at least an unofficial, supported way to get an offline installer for each of your games. With Steam, there's no officially supported way to do this, so it's likely to be a bigger PITA to archive all your games ahead of time.
In reality, though, almost nobody is thinking ahead so that they have all their games archived, and, given the size of games and collections, it's a difficult thing to do on the cheap.
My understanding is that your account is effectively made read-only (blocked from purchasing, community, etc) and not removed entirely. Steam's help article on restricted accounts[1] seems to agree with this, given the text description of account suspension implying that it's temporary or for legal reasons (because the account has been used for illegal activity, or to prevent the account's use until it can be restored to its owner in cases where a lock might not suffice)
Admittedly, I have no personal experience with this, nor do I even know anyone who does, but I've never heard of anyone complaining about being unable to play their existing library when banned; complaints about steam tend to be about accounts being stolen and VAC/community bans, with the occasional complaint from someone I know that lost access to an account when they lost their email address and forgot the password (this was before steam had account limitations and steamguard, and they had never bought anything).
[1]: https://help.steampowered.com/en/faqs/view/4F62-35F9-F395-5C...
I take this to mean to sail the seas but I have apprehension over running modified binaries from random people. Is there anything that can be done to alleviate this worry?
Unless you get your cracks from google.com it will be fine.
So yeah, TLDR, vote with your wallet and give up the entertainment this time.
This was the reason why free trade was removed from RuneScape back in the day and it wasn't even a Jagex issue. People would go to 3rd party gold selling websites and then pay for gold with stolen credit cards. They could easily keep the money because the trade cannot be reversed without a moderator and what they were doing was against the rules so everyone would just get banned. The payment processors saw a bunch of fraud related to a game called RuneScape and told Jagex if they dont fix this then they will be blacklisted.
I disagree. The issue is these huge platforms can arbitrarily ban people and consumers have no recourse.
This sort of thing wasn't really possible before the internet age. We need new laws to deal with it.
Banks are nothing to do with this. You could have your Steam/Google/Apple/etc. account summarily executed for any reason; it doesn't have to be money-related.
Yes, it was and it always has been[1]
>I disagree. The issue is these huge platforms can arbitrarily ban people and consumers have no recourse
This is par for course with every single EULA ever. I will say in the case of Steam it's hard pressed to find your account completely disabled and unable to play the games you rightfully purchased. I think the worst-case scenario is that you will be banned from engaging with the steam online community which restricts your ability to play with other users on steam
Gold farmers were paying for bot memberships using stolen credit cards, which Jagex had to refund along with a chargeback fee.
The blackmail scenario you’re describing wouldn’t make any sense since all of these gold farmers used mule accounts to launder their gold before making the trades. The changes to the trade system were intended to interfere with this laundering so that farming would no longer be profitable.
The RuneScape Documentary - 15 Years of Adventure
https://youtu.be/7RNK0YBdwko?si=sei69KmyL4hb_hj-&t=2944
Discussion begins at 49:04
It make a lot of sense to discount all these reviews to avoid abuse. A lot of developers would abuse reviews hard otherwise.
If you buy a Humble Bundle, you get a set of Steam keys for the games in the bundle. If Intel/AMD/Nvidia are doing a promotion for a free game with a purchase of their product, they give you Steam keys. Etc.
Other than selling keys they can also be used for marketing. If you for instance have a game with multiplayer, lots of DLCs or IAP then giving away keys for base game make a lot of sense: even if only 1% of people who grab the key gonna play it they can still eventually buy other copy for a friend, etc.