If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this really how others make decisions in their daily lives?
If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this really how others make decisions in their daily lives?
It's not "how I make decisions" but more just something that affects my taste for things.
It might if the game has a more-than-perfunctory story, because authors often incorporate their political or religious beliefs into their stories. (This is usually a good thing: most of the novels that people love would be nothing if stripped of those themes.)
Many people know who the The Evil Scott Adams is, because he's such an unrepentant attention starved troll who is notorious not only for making a sock puppet to praise and flatter himself as a genius on internet forums, but for his obsessive unvarnished hateful bigotry, racism ("blacks are a hate group"), misogyny, conspiracy theories, anti-health-care-for-poor-people ideology, and Trump boot licking, and he obsessively infuses his MAGA religion into everything he says and does. Enough said.
At the opposite end of the spectrum is the Good Scott Adams, a pioneer of the Adventure game genre, who is devotedly Christian, but in the kind, uplifting, well meaning, Jimmy Carter kind of way. He's a really nice guy, who did lots of quality groundbreaking work!
https://en.wikipedia.org/wiki/Scott_Adams_(game_designer)
He didn't infuse his original games in the 70's and 80's with ham fisted Christian themes or any kind of bigotry. And he did a Bible based game in 2013, but it was clearly labeled as such, not trying to sneak religion in through the back door.
https://en.wikipedia.org/wiki/List_of_Scott_Adams_Adventure_...
https://web.archive.org/web/20130408091921/http://www.msadam...
He showed up to do an AMA on Hacker News:
https://madned.substack.com/p/the-further-text-adventures-of...
https://news.ycombinator.com/item?id=29330015
Somebody asked him about his faith, and he sincerely talked about his religion, but didn't evangelize or anything like that, he just talked about himself when asked.
https://news.ycombinator.com/item?id=29330732
cenazoic on Nov 24, 2021 | prev | next [–]
To piggyback on MPSimmons’ question, have you played any of the interactive fiction from the 1995 revival on?
I read in your interview that you consider your company Clopas as a ‘company of Christians’, rather than a ‘Christian company’, and that you make games “[which] God can use in His glory to uplift people..”
Can you discuss more about what ‘uplift’ means to you, and how it’s reflected in your games? What’s an example of a non-uplifting game/mechanic?
I’m not a Christian, but I find this idea a fascinating one. My mind first goes to something like RDR2, which while perhaps not uplifting in the traditional sense, reminded me of the awe of natural beauty (or God’s creation, if you prefer). Or do you mean more like - the game somehow inspires the player to be a better person, for various definitions of ‘better’?
Thanks for taking the time today!
ScottAdams on Nov 24, 2021 | parent | next [–]
You raise execellent questions. Thanks for asking!
To me uplift means to leave the player in a better state than when they started.
To bring them closer to God's Glory and plan for their life. To see the Universe and as an incredible place to be and to see Life as an incredible gift from our most awesome and loving Creator.
I am looking forward to an eternity of exploration, discovery and insprired creation due to the agency of my savior and friend Jesus.
ScottAdams on Nov 24, 2021 | parent | prev | next [–]
I did miss your first part of your questions and appologize. In most cases I have not played most IF that is out there. Though Myst stands out as an incredible exception to that. But it of course was mostly non-verbal and delight to eyes.
Part of the reason of not playing many is a reticence to accidentally steal a puzzle idea (via absortion as it were) and the other is simply I have way more fun writing, coding and designing :)
So naturally if someone has different political beliefs, or has went too "commercial" people suddenly have to change course. Being a good game/book/song won't have anything to do with it
I personally can’t watch Roman Polanski’s art, the classic and easy example. You can be a great movie producer, pedophilia and rapes are big no-no to me. But not to everyone apparently.
For the non vocal people believing in pseudoscience and fascist propaganda, I can close my eyes more easily. I don’t want to know. I can guess sometimes but I won’t check. As soon as they become vocal, it kills the art for me. I can’t enjoy art from people against my values, me, and my friends and family.
One of the important elements here is the extent to which materially it matters. If I buy a book Lovecraft wrote a hundred years ago the money isn't going to end up diverted to support the "patriots" who want to intimidate my neighbours, whereas when I buy a Harry Potter box set for a relative you can bet that Rowling's share will help fund "Gender Critical" movements trying to make life worse for some of my friends and colleagues...
For books particularly I can totally buy Death of the Author, what I think I read might be entirely different from what the author says they intended, which further nobody can prove is what they actually intended. For that last for example I do not for one moment believe Vernor Vinge that he "Didn't know" what Rabbit is in "Rainbow's End". It's an AI. Maybe Vinge doesn't intend the book as a Singularitarian Catastrophe (you can argue the book thinks it's about avoiding such a catastrophe) but I don't see any way to interpret it where Rabbit isn't a super-human AI.
The latter is the actual Death of the author, the former is usually called Death of the author by people who want to separate themselves from the authors they know they can be judged for supporting.
Also, AIUI Death of the Author is not about whether their beliefs mattered to understand the intended meaning, but instead whether "intended meaning" is even a thing anyway. No need to understand it if it doesn't exist. I prefer in other contexts not to try to guess intentions when I can instead look at the effects and it seems to me our law and practice agree.
Notice for example that while proving attempted murder requires that you wanted the victim to die, murder does not. The fact that they are dead satisfies this aspect of the crime, you aren't innocent of murder just because you didn't intend that the victim would die.
You might be; from the UK's Crown Prosecution Service guidance website[1]: "Involuntary Manslaughter. Where an unlawful killing is done without an intention to kill or to cause grievous bodily harm, the suspect is to be charged with manslaughter not murder.". From Wikipedia[2]: "In English law, manslaughter is a less serious offence than murder."
[1] https://www.cps.gov.uk/prosecution-guidance/homicide-murder-...
[2] https://en.wikipedia.org/wiki/Manslaughter#England_and_Wales
The GBH (Grievous Bodily Harm) is crucial there. The intent only needs to be GBH which is way easier to prove, for example weapon use. The prosecutors don't need to prove intent to kill, the death is evidence that you killed somebody (except in the rare cases they can't produce a corpse, for which they have to do more work)
The death is evidence that you killed somebody, but you can still be "innocent of murder" (and guilty of manslaughter instead. In the UK). That's why there are so many varieties of manslaughter, to determine how culpable the person is, whether they were negligent, whether they were comitting another crime, etc.