Over a career of working at it, you get dramatically better at higher levels of quality even in earlier passes, so the same level of added effort provides increasing levels of reward as you gain experience.
Nobody ever complains about the person who’s leaving everything they touch a little cleaner than how they found it.
In most companies, that’s not how it plays out. Once something works, you’re immediately moved on to the next task. If you’ve had the time and space to refine, polish, and carefully craft your code, you’ve been fortunate.
If you spend your career acquiescing to every request to “just ship it” then, yes, slowing down a second to do a quality pass will seem impossible. But you really can just do it.
That's not how it works in most big companies. You can't take arbitrarily long to finish a project. Before the project is greenlit you have to give an estimate for how long the project will take. If your estimate is too big or seems unreasonable the project dies then and there (or given to someone else). Once the project starts you're held to the estimate, and if you're taking noticeably longer than your estimate you better have a good explanation.
I have never seen a software development shop where estimates were treated as anything other than loose, best guesses. Very infrequently are there actually ever genuinely immutable, hard deadlines. If you are working somewhere where that's repeatedly the case—and those deadlines are regularly unrealistically tight—failure is virtually inevitable no matter what you do. So sure, fine, if you're on a death march my suggestions won't work. But in that kind of environment nothing will.
I have however seen dozens of projects where productivity grinds to a halt due to the ever-increasing effort of even minor changes due to a culture of repeatedly shipping the first thing that vaguely seems to work.
The entire zeitgeist of software development these days is “move fast and break things”.
It's a silly product, but as far as being over engineered, it looks like it's about what I'd expect for those requirements.
If so, you may have noticed the jack you used didn't have several huge CNC machined aluminium parts, a seven-stage all-metal geartrain, or a 330v power supply and it probably didn't cost you $700. Probably it cost more like $40.
And sure, a consumer kitchen product needs to look presentable and you don't want trapping points for curious little fingers. But even given that, you could deliver a product that worked just as well for just as long at a far lower BOM cost.
You can achieve the same goal (getting juice from diced fruit without cleanup) much easier with different requirements. The post mentions that.
This should be true, but it's not in my experience. Even small, clear improvements are rejected as off-mission or shunted to a backlog to be forgotten. Like, "cool, but let's hold off on merging this until we can be certain it's safe", or in other words "this is more work for me and I'd really rather not".
I have worked across a wide gamut of roles (full-stack eng, infosec, deploy infra, devops, infra eng, sysadmin), companies (big and small, startups and huge multibillion-dollar players), and industries (finance, datacenters, security products, gaming, logistics, manufacturing, AI) over a thirty year career and I have never felt the level of helplessness that people seem to be claiming. Some places have been easier, some have been harder, but I have never once found it to be as difficult or impossible as everyone laments is the case.
If you find yourself repeatedly working at places where the only option is to crank out garbage at breakneck pace, I don’t know what to tell you. If you stipulate as an axiom that it's impossible to write quality software at ${JOB}, then you're right, by definition there's nothing to be done. I just don't find that a particularly helpful mindset.
I agree, and that's something I do even if I get push back. I think it's essential in all aspects of life, or things typically get worse. People have to care.
My point is more so that it often—in my experience, at least—is met with friction because a lot of people see this kind of housekeeping as bad for bottom lines, or in the weeds, as a distraction, or what have you. I've encountered friction and push back more than acceptance let alone appreciation, I think.
A very common (and sometimes fair) form of push back is along the lines of "let's keep this ticket ONLY to the bug fix/feature/whatever and avoid any unnecessary changes". This is generally good practice, but I'll personally allow unrelated changes if they're relatively simple chores to leave things better than they were found.
If I were to summarize my experience, it's that caring to make things better or as good as they should be typically requires my own time and energy outside of regular work hours. That's a hard sell, especially after 20 years or so. I still do my best to make things better and I've come to expect and meet that friction with the necessary energy to overcome it, but... I mean, it's not always easy or necessarily rewarding. Many of my jobs could have often been dramatically easier if I cared less, but I'm not sure anyone would have even minded that.