Kinect for Windows SDK v1.6 Enables Seeing in the Dark
microsoft.com
microsoft.com
The Kinect worked amazingly well but head tracking was a little iffy. So we strapped a smart-phone to the actress's head and used it's compass/gyroscopes to provide fine head tracking :)
There is isn't a lot of footage on the web but check out: http://theflyingsocialnetwork.com/archives/1545
I will definitely throw it up on github if I don't end up finding something else that already does it.
On a similar note, I have also been looking for something I could use to move my cursor between my monitors. I have a sort of a half-hexagon arrangement using 3 displays and it would be nice to be able to center the cursor on whatever one I am looking at.
I think there are applications out there that sort of do this, though, so I am hoping I luck out.
That looks so much better in quotes, because in my experience only HR, marketing and pointy haired bosses speak like that.
We're using the skeleton provided by the SDK and it doesn't work very well when the person is not facing the camera (which is understandable since it was originally designed for games). Also, the SDK skeleton doesn't seem to have any idea about morphological constraints (e.g. impossible arm rotations). Do you plan/is it possible to improve the skeleton tracking part ?
Any chance to get my hands on KinEtre?
I'm happy that Microsoft is officially supporting these features - and I'm looking forward to seeing what gets built.
That said, you COULD go the way of several hacks I've seen - marry a high resolution external camera to the Kinect rig, do the correspondence, and use the external camera as your face recognition input.
that said, we do enable you to use the infrared feed and marry that to a hi-res external color camera.
Your sdk is slow moving and limited for all the resources that your empire has at it's disposal.
Do note, that the SEC report the last I checked, included the biggest competitors as Linux and the GPL. The last they'd give is source for the free masses to use.