I've seen much more perf-murdering things being caused by
std::map<std::string, int> my_map;
for(const std::pair<std::string, int>& v: my_map) {
...
}
than with auto thoughIs it that iterating over map yields something other than `std::pair`, but which can be converted to `std::pair` (with nontrivial cost) and that result is bound by reference?
std::pair<const std::string, int>
vs std::pair<std::string, int>There's no such thing as "changing the type" in c++. Function returns an object type A, your variable is of type B, compiler tries to see if there is a conversion of the value of type A to a new value of type B
> warning: loop variable 'v' of type 'const std::pair<std::__cxx11::basic_string<char>, int>&' binds to a temporary constructed from type 'std::pair<const std::__cxx11::basic_string<char>, int>' [-Wrange-loop-construct] 11 | for (const std::pair<std::string, int>& v: m) {
As they say, the power of names...
Is it really? I rather think that a missing & is easier to spot with "auto" simply because there is less text to parse for the eye.
> If you see "for (auto v : vec)" looks good right?
For me the missing & sticks out like a sore thumb.
> It's easy to forget (or not notice) that auto will not resolve to a reference in this case
Every feature can be misused if the user forgets how it works. I don't think people suddenly forget how "auto" works, given how ubiquitous it is.
If auto deduced reference types transparently, it would actually be more dangerous.
So I guess I depart from you there and thus my issue here is not really about auto
Things are different in Rust because of lifetimes and destructive moves. In this context, copying would be a bad default indeed.
> because who said that's even achievable, let alone cheap?
Nobody said that. The thing is that user-defined types can be anything from tiny and cheap to huge and expensive. A language has to pick one default and be consistent. You can complain one way or the other.
Yes, languages like Rust can automatically move variables if the compiler can prove that they will not be used anymore. Unfortunately, this is not possible in C++, so the user has to move explicitly (with std::move).
Honestly why not? A locally used variable sounds to be very much something the compiler can reason about. And a variable only declared in a loop, which is destroyed at the end of each iteration and only read from should be able to be optimized away. I don't know Rust, I mostly write C.
void checkFoo(const Foo&);
Foo getFoo();
void example() {
std::vector<Foo> vec;
Foo foo = getFoo();
if (checkFoo(foo)) {
// *We* know that checkFoo() does not store a
// reference to 'foo' but the compiler does not
// know this. Therefore it cannot automatically
// move 'foo' into the std::vector.
vec.push_back(std::move(foo));
}
}
The fundamental problem is that C++ does not track object lifetimes. You would end up with a system where the compiler would move objects only under certain circumstances, which would be very hard to reason about.Note that link time optimization only works on a particular binary. What if the function is implemented in a shared library?
> It is less of a problem with C, since you explicitly tell the compiler, whether you want things to get passed as value or pointer.
It works the exact same way in C++, though.
If it is in the public API/ABI of a shared library, than the calling semantics including lifetime and ownership rules are part of the public interface, so of course the compiler can't just change it. You the programmer are responsible for drawing abstraction boundaries and choosing the interface.
> It works the exact same way in C++, though.
Only if write C in C++. The issue here are references, of which the compiler figures out whether this should work like a value or like a pointer. This doesn't exist in C, there the programmer needs to make up its mind and choose. The whole type conversion by making a copy issue also doesn't exist there, because either the type matches or the compiler throws an error.
> The issue here are references, of which the compiler figures out whether this should work like a value or like a pointer.
I'm not sure I understand. A C++ reference always has reference semantics. Can you give an example?