The biggest, most advertised titles are often very good-looking and very "bubblegum", for the exact same reason that the most popular genres of pop are like they are. To appeal to the widest audience, you have to file off all the sharp corners, and if that's the market you see then modern games can seem soulless.
But that's not all of the market! No matter what genre you are interested in, there's probably more work ongoing in it and better games coming out right now that there ever has been in history. Most of them are less refined and sell a lot less than the mainstream games, but occasionally one succeeds well enough to expand past the small niche audience, which inevitably brings a lot more people into the niche, followed by imitators which grow the niche.
It is a lovely, very enjoyable game but it is _incredibly_ derivative.
As the saying goes, "good artists borrow, great artists steal."
EDIT: Stardew Valley has so many QoL improvements over harvest moon though. The early HM games are punishing.
Huh? That is also an artifact of what kind of games you follow. Just of the top of my head:
- colony sims
- strategy games (tactical/operational/grand-, with rt, rt+pause, turnbased options for each)
- racing games
- 4x games
- flight sims
- spaceflight sims
- rpgs
- survival games
- shmups/ bullet hell
- roguelike/roguelite
- exploration
- rhytm games
- horror
- factory builder / management sim
are all having a great time.The Monkey Island that came out a few years ago sadly felt like a puzzle-free story for children and their parents to sit together to play. Elaine lacked humor and cynicism, there was a child's voice in some of the narration, the graphics were strangely cubic and stylistic instead of warm, and the characters seemed caricatures of themselves (like season 5 of a comedy series where the writing devolves into self-referential insider jokes about the past seasons).
I feel terrible saying that.
Will Adventure games come back, or are we lost on the new ADHD world of interruptible short content?
Nothing feels really novel. Where the innovation is seems to focus on graphical realism, which of course I love.
I'm strongly attached to Kingdom Come Deliverance 2 and while I'm near the end of the game, I'm dragging my feet so I don't have to go back to the drawing board of sorting through endless terrible FPS and retro hack and slash games on Steam that don't interest me and are copies of 20 year old games.
Adventure games (the topic here) are my favorite though, and it's very rare that anything comes out. The Sierra and LucasArts days are over (RIP). That said a few gems come out here and there, like Lucy Dreaming.
Don't you see a pattern around first person shooters, real life
'simulators' built on repetitive OCD grind, and a general sense
of sameness?
In short, no. There were >19,000 games released on steam this year alone in all possible genres (most of them not FPSs or simulators). Even if 90% are "bad" (because 90% of anything is bad) the top 10% (1,900) still span every possible genre including many that didn't exist in the 80s. I suggest that if you're truly interested in finding some modern gems that you try to search for communities that revolve around your interests (for example on reddit).Many of the genres are baloney, at least the stuff that comes back in search results as recent - it's all Work Simulator, a slow grind, the ubiquitous first person shooter, horror or everyone's favorite hack and slash genre.
We're drowning in numbers, is all you're really telling me.
Just started KCD2 last night by the way.
I'm not sure it's worth lamenting that the most popular games today tend to have addictive mechanics and otherwise little novelty. Clearly that's what people enjoy. If you are interested in experimental or avant garde games, then that stuff is still out there in the indie scene. Lots of them are bad games, but they still might be good ideas.
There's plenty of examples I am sure people can share on the thread, but here's one that comes to mind for me as interesting but not very fun: Bokida - Heartfelt Reunion. It's a gigantic monochromatic world with impenetrable puzzles and weird geometry that reminded me of those old freescape games like Driller. I don't think I enjoyed it very much but somehow I did play it all the way through and it still sticks in my mind today because no other game I played really did the same stuff. But, then, it's possible that that's just my subjective experience and for someone who plays Minecraft or something similar, Bokida was just derivative and forgettable? I dunno.
There's a lot out there, though. I think we're in a golden age of games! As a kid I could never have imagined having a literal "backlog" of dozens of games I've already bought but not even started yet because there's so much to play.
- Darren Franich, "Metal Gear Solid: The strangest great videogame franchise"
https://ew.com/article/2015/09/04/metal-gear-solid-strangest...
But adventure gaming never went away, it just became more and more of a niche. There are lots of high-quality amateur games, but there's been a steady tricky of high-quality "indie" commercial games since the '90s. I'd recommend Wadjet Eye Games' entire catalog: https://wadjeteyegames.com/games/
I think we've learned that creativity comes from constraints. Early computing platforms certainly were replete with that.
And if you look at this best-selling video games list, there's only a single FPS in the top ten (PUBG, which is technically also third-person):
https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
Pretty much the definition of an old 'point and click' aventure with action points.
Even just looking at "game uses 3D engine" we don't really have many great things. There's portal, and while some of the other stuff have promising ideas (like infinifactory), for all of them the controls tend to get in the way of fun.
For ease of use and fun pretty much all simulations - even as far back as the 90s - just using isometric projection are still unbeaten by attempts to go full 3D.
[0] https://www.metacritic.com/browse/game/ps5/all/current-year/... [1] https://www.metacritic.com/browse/game/xbox-series-x/all/cur... [2] https://www.metacritic.com/browse/game/all/all/current-year/...