DirectXTK October 2012 release
blogs.msdn.com
blogs.msdn.com
SpriteBatch, BasicEffect: http://blogs.msdn.com/b/shawnhar/archive/2012/03/02/spriteba...
Sprite Font: http://blogs.msdn.com/b/shawnhar/archive/2012/05/02/directxt...
I implemented an Octahedral geosphere for a space game in Panda 3D. Otherwise, you'd get artifacts when looking down at the poles of a planet, where all those longitude segments intersected.
No disrespect to Shawn Hargreaves, whose work I've been enjoying since discovering Allegro 15 years ago. I'm interested to see whatever he produces post-XNA and glad of the reminder to check his blog more often.
Or did I miss something?
All the official Metro documentation only talks about DirectX with C++.
But my point was that the title used by the original post was misleading.
If you need to use C++, then there are better engines than an XNA API clone.