I prefer data-driven programming, so a simple:
return odd_or_evenness[n];
works for me, alongside a pretty big array. return odd_or_evenness[n];
works for me, alongside a pretty big array. const odd_or_evenness = comptime blk: {
var buf: [16]bool = undefined;
var is_even = false;
for (&buf) |*b| {
b.* = is_even;
is_even = !is_even;
}
break :blk buf;
};
This looks like a promising strategy.