Microsoft's HTML5 Games Resource
buildnewgames.com
buildnewgames.com
http://www.adobe.com/devnet/createjs/articles/getting-starte...
Who'd have thought Flash would become part of an HTML5 developer's workflow?
this site seems like a bandaid for the IE problem drawing attention to what IE can do rather than what it cannot.
Also, aside from the obvious example of WebGL, what's something important that IE10 doesn't do?
* Device orientation
* Full screen
* Mouse lock
* Web Audio
Mouse lock doesn't matter without WebGL IMO, especially since some browser vendors require Fullscreen first.
Web Audio and Device Orientation are quite important, though.
Spot on. Specifically... WebGL.
These are all fairly simple games. Nothing fancy.
My main job is still maintaining and selling my game engine ( http://impactjs.com/ ) - where I can't complain about money either.
Does anyone else chuckle when seeing conditional comments for IE on a microsoft site?
It's pretty hard to fault this site in terms of neutrality. There's even an article about SVG where the author uses Ubuntu and Inkscape.
And I like the looks of the retro website...
I thought that we had all learned since the eighties that making computer games is not only about overcoming technical constraints.
That's the "gamified" part of a game. Is it really so orthogonal to programming that it doesn't deserve a mention?
Plenty of people have made good resources on making fun and playable games. But this is one of the few good resources on making games in HTML5.
Why redo what many others have done better?
[1] http://en.wikipedia.org/wiki/Metro_(design_language)#Princip...
Only another 15+ years before everyone is off IE7 I hope.