Or keep it since decoration makes interfaces feel more alive.
Not everything NEEDS to be useful
Or keep it since decoration makes interfaces feel more alive.
Not everything NEEDS to be useful
Purely decorative parts are also possible (and even desirable), but they should be personal. A set of colors chosen by the user, a background texture, a picture that the user keeps on the desktop and so on.
Then again it was named Monty Python's Complete Waste of Time, so maybe it's not such a good idea for the default environment of a general-purpose operating system.
[0] https://www.mobygames.com/game/1975/monty-pythons-complete-w...
We all recognise an icon in a menu as a meaningful element. Treating it as a decorative element is wrong and adds mental overhead, as we tend to scan every one of those icons (putting it at the beginning of menu text, i.e., to the left for LTR languages, makes it worse). It is well-known we do tend to scan these icons because that is the reason icons work: repeated exposure creates intuition. If this intuition is not put to use, then all such icons are a waste of our attention.
For example, a bullet in a list: fine (differentiates where each list item starts), window shadow or the 3D effect on window close buttons: fine (meaningful in terms if differentiating areas in the GUI, not pretending to do more); whitespace to set apart one thing more from another thing than from the third thing: fine (if that reflects the relationship between those things).
This is all somewhat simplified.
... until the not-useful becomes distracting and/or causes information overload.
In the case of Apple, I've been a user of the Accessibility menu ever since they introduced the stupid parallax wiggling of the icons. Right now i use: reduce motion, bold text and reduce transparency. Because I want to see what I'm looking for when using the phone and not squint through pointless effects.